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Author Topic: My werewolf  (Read 19652 times)

RnDr FOX

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My werewolf
« on: March 16, 2008, 06:09:25 pm »

I am a noob to anim8or (ive been using it for about three months now) anyway this is my latest project. it is going to be a werewolf when I am finished. this is its head so far its not the greatest but do you all have any suggestions on how to make it better? ive been using line extrusion and I dont know how to get rid of the line in the middle. I will keep on posting more pictures as the model progresses and I will probably have a few more questions on it. But for now I just need a few pointers on how to make this model look awsome. Thanks for your help!
ENJOY!!!
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RnDr FOX

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Re: My werewolf
« Reply #1 on: March 16, 2008, 06:18:35 pm »

I have a problem, right before I posted this I subdivided the model then saved it and exited out of the program. I DIDNT WANT TO DO THAT!!! Is there a way to unsubdivide the object or am I messed up.
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RudySchneider

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Re: My werewolf
« Reply #2 on: March 16, 2008, 06:49:03 pm »

Depends...
If you did Build > Covert to Subdivided, yes.  If you did Build > Subdivide Faces..., no.  Most everyone will advise you to NEVER use the latter.

Anyway, to "un" subdivide your object, double-click on it; the Subdividion Editor dialog box will pop up.  Enter 0 and 1 in the Working and Final Divisions bozes, respectively.
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RnDr FOX

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Re: My werewolf
« Reply #3 on: March 16, 2008, 07:27:57 pm »

What do you mean by latter? Also YOU ARE A GENIOUS!!!
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RudySchneider

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Re: My werewolf
« Reply #4 on: March 16, 2008, 07:37:50 pm »

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RnDr FOX

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Re: My werewolf
« Reply #5 on: March 20, 2008, 12:01:41 am »

Here is an update on my werewolf I am not 100% happy about how it turned out but I think it looks cool in a way. I still have a little bit more work to do on it. I used edge extrussion and there has to be a better way to do this. I also need to do some reaserch on subdividing, but what do you think?
ENJOY!!!
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lynn22

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Re: My werewolf
« Reply #6 on: March 20, 2008, 05:07:15 am »

Looks really good.
I would narrow the width of the body a bit, it looks out of proportion to the head
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RnDr FOX

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Re: My werewolf
« Reply #7 on: March 20, 2008, 09:21:42 am »

Yea that is the first thing that I am going to do.
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xalener

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Re: My werewolf
« Reply #8 on: March 20, 2008, 06:56:50 pm »

Head's gotta be bigger, man.
I have been working on one too, but I want to ask you if it's okay to post it.
I'd hate to hijak a topic.
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RnDr FOX

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Re: My werewolf
« Reply #9 on: March 21, 2008, 12:18:02 am »

Of course you can I want to compare each others. This will help me perfect my model. Also im courious on how you made yours. How exactely did you make yours ??? Also any more suggestions?
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Prashant

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Re: My werewolf
« Reply #10 on: March 21, 2008, 01:54:44 am »

Hi, I'm a newbie too(abt two months in anim8or).

ur werewolf looks cool, but i think that the head looks a bit 'not evil'. adding some teeth might help. then again, i'm sure you were planning to do that all along.
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RnDr FOX

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Re: My werewolf
« Reply #11 on: March 21, 2008, 10:14:25 am »

yea im still working on him but thanks for the input ;D Im going to work on him some more today so I will keep on updating him and post new pictures.
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RnDr FOX

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Re: My werewolf
« Reply #12 on: March 22, 2008, 10:49:18 am »

Ok here is my latest werewolf. I added the arms, fangs, and eyes. All I have to do now is add the legs and maybe a tail. What do you all think? I will take any critiques.
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Dasoccerguy

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Re: My werewolf
« Reply #13 on: March 22, 2008, 07:38:04 pm »

Looks pretty good.
The seam down the middle is a pretty easy fix.

-Select both halves of the werewolf (i'm guessing it's in two parts)
-Build=>Join Solids
-Select all the points down the middle
-Do a Non-Uniform Scale (hotkey N) on only the X axis (so press Y and Z to disable these) so that the points in the middle are an infinitesimal distance apart
-Hit Shift+L to merge those points. If the step above worked well, you could change the distance from .5 to like .1 or even lower

That should do it.

This method is a good way to create symmetrical models without shaping both sides at the same time. You just model half, then mirror it, then follow the steps above. It could have saved you quite a bit of work!
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xalener

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Re: My werewolf
« Reply #14 on: March 22, 2008, 08:22:25 pm »

http://anim8or.org/index.php/topic,376.0.html
There's the thread.
I don't remember how I did the head, but I do remember that I built the buody as seperate muscle shaped Ngons, and then connected them.
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