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Author Topic: Steampunk World  (Read 163486 times)

3D Joe Wiltshire

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Re: Steampunk World
« Reply #150 on: January 19, 2011, 07:36:04 pm »

I think this project needs a bit of direction, seems to be heading the way of a lot of others, Maybe a basic script should be drawn out? or maybe some scenes could be suggested, sketched, worked on?

I like the way everyones working on the one town but theres only so much that can be done in one scene (they can't enter every building)

Really Reeeeaaalllly hope this doesn't go down the drain, steampunk is like my favourite genre of whatever it is a genre of :P
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ENSONIQ5

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Re: Steampunk World
« Reply #151 on: January 19, 2011, 08:41:23 pm »

Personally, like so many other things, Christmas happened to this project!  It tends to be rather a disruptive season.  I do plan to get back into it shortly, too many other things on the go at the moment.
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davdud101

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Re: Steampunk World
« Reply #152 on: January 20, 2011, 08:34:18 am »

Right now it just seems like everyone's modelling (as lynn said) 'things'. But Arik put that sort of detail description of what happened in the first post. I still don't know what the final product is gonna be, however... a movie involving character interaction? A walkthrough of the city? idk.
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Arik_the_Red

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Re: Steampunk World
« Reply #153 on: January 21, 2011, 08:23:13 pm »

Hey folks, sorry, I had a PC down and out... for a LONG stretch. I got a new one up and going, and am in need of getting caught up again... I won't even go into what took the other one down as my tech-dude really spun a crazy yarn, but it just sort of died without dying... I guess? Everything got chewed up in pixel-byte memory sense... and the whole system became inoperable without any real physical damage done...

THIS PROJECT: My first goal in this project was to simply construct a "set"... a Steampunk city street scene, and it would thus be something that could be used for a number of ideas by anyone who wanted to contribute. Beyond that, I had a story idea that was outlined a bit in my original post.

I was really surprised by how many jumped onto this, and I do want to continue with it...

I did make a few attempts to request some details so that I could at least lay down a street to accommodate the buildings already in the works, but never got the details I thought would be needed for me to work around and lay out the street, sidewalks, etc.

Anyway, I am back on it, but have one sidestep... I have a fellow who begged me to work on a sci-fi clip for his music score "Firestorm"... so I'll be trying to get that wrapped at the same time.
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$imon

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Re: Steampunk World
« Reply #154 on: January 22, 2011, 05:13:16 am »

Yea I'm back on as well - have been realllly busy (was visiting the us a month and have (had) tons of schoolwork. Should be done with that in a week though so don't count me out!

I'm halfway through making a telescope attachment for the house at the moment.
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$imon

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Re: Steampunk World
« Reply #155 on: January 23, 2011, 03:50:45 pm »

Heres a WIP on that telescope-invention. It hangs from one of the windows

Still need to UV & texture it.
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MeepII

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Re: Steampunk World
« Reply #156 on: January 24, 2011, 05:05:54 am »

How do you do the teeth on the gears and stuff?
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Arik_the_Red

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Re: Steampunk World
« Reply #157 on: January 24, 2011, 11:20:59 pm »

I'm guessing he has the gear add-on... Right?
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blazecon0

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Re: Steampunk World
« Reply #158 on: January 25, 2011, 12:39:34 am »

hey guys :) things are lookin like they are comin along pretty slowly; i wish i could help, but i dont even have time for my own 3D project :/ wish you guys the best ^^
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$imon

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Re: Steampunk World
« Reply #159 on: January 25, 2011, 03:59:40 am »

Haha no I didnt use a gear add-on, for the gear teeth I used 3ds Max - using its Array function you only have to make one tooth and duplicated it around automatically. The rest was modeled in anim8or though.

I hope itll look cooler when textured ;)
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kreator

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Re: Steampunk World
« Reply #160 on: January 25, 2011, 08:12:31 am »



I was waiting for you to come clean $imon! lol:

If you want to use anim8or for gears just do a N-Gon 100 (Max allowed)
Fill, Merge faces then inset in little way select every alternate face for the insert and extrude up - or - make a tooth and use NickEs mesh to path script round a N-Gon thats been converted to a spline.

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$imon

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Re: Steampunk World
« Reply #161 on: January 25, 2011, 03:18:15 pm »

Haha yea I like to cut corners kreator!  :'(

Done UV-mapping & texturing the sign as you can see below.
The text on the sign will be subject to change probably haha - depends on what Raxx has to say about it :P
« Last Edit: January 26, 2011, 06:20:59 am by $imon »
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headwax

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Re: Steampunk World
« Reply #162 on: January 27, 2011, 11:50:42 pm »

Ho great texture work $imon. You could get a job doing this :)
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Arik_the_Red

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Re: Steampunk World
« Reply #163 on: February 13, 2011, 11:46:39 am »

$imon, that work is phenomenal!

Folks, I've still had to keep this project on my backburner... been working day and night on other things and kicking myself for having to start over due to technical difficulties :(  Sometimes life just takes too much precedence I guess ...
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blazecon0

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Re: Steampunk World
« Reply #164 on: February 14, 2011, 10:10:15 am »

this seems to happen to you a lot arik, you ever think about making an online backup account?

btw, ive ended all of my projects so i can get back to work on this 1 now ^_^ just tell me what to make and ill get to work!
« Last Edit: February 14, 2011, 10:22:52 am by blazecon0 »
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