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Author Topic: Steampunk World  (Read 170843 times)

DragonSlayer

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Re: Steampunk World
« Reply #135 on: November 28, 2010, 12:46:38 am »

I would like to join in, but anim8or doesn't run on this computer, so I would like to give a few points.

One, in the 1920-30s, we had WWI. The reason I mention is is we are, at this time using the old Vickers and such for weaponry. I understand that steampunk is the thing, but gunpowder was invented around they 800s (at least black powder anyway). Steam probably shouldn't be a way to power guns when the tech for gunpowder conserves the meteor from unnessesary use, when live brass is an effective way to use the native resources.

Two, Planes would also have a chance of being developed earlier with the effective source, assuming that a nuclear winter would take many years to disipate, everyone would have to have greenhouses with lights in them to grow crops. Steam would be very effective if they had the resources to run the boiler with no trees around, and therefore would  hopefully be made more effiecent by necessity. Then the meteor for the new power source after its discovery. Part of the problems with plane developement was having a light, effective power source (like the small engine on the Wright Flyer). You have to carry your fuel... and water is heavy, so using less water for the engine is a good thing.

Three, did you know electricity was at one point a better power source than gas? Until gas engines were made efficient and small enough for use in cars, electricity was used very widely for the purpose. Electricity fell out of use due to the fact someone didn't find a super battery. The meteor could be use in power plants, and energy wired to homes, where the average person would use electricity for their vehicles and appliances. However, the military in the steampunk universe would want to use steam due to the fact refueling is stopping by the lake for two or so minutes instead of plugging in overnight.

Just a few things to think about... Nice work by the way... on what I could see.
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Janro

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Re: Steampunk World
« Reply #136 on: November 29, 2010, 07:46:50 pm »

I saw the engine some time ago but only remembered to post my feedback now.

Seriously that was some sorcery right there(not as much as the fluid simulation but hey that engine would be a pain to keyframe, even with all the copy pasting.)

Several other projects caught my attention, preventing me from having a shot at this. Hopefully I can get some in models soon.
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ENSONIQ5

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Re: Steampunk World
« Reply #137 on: November 29, 2010, 09:07:18 pm »

DragonSlayer: Steampunk is more a design idea than a realistic alternative history.  The back-story for this project is a basic justification allowing the design of a steam-centric world, where everything has an industrial revolution look and feel.  There is no need for big external steam pipes on buildings, they could be plumbed underground, but having them visible looks more steampunky.  I agree electricity and gunpowder would still feature heavily in such an alternative history, but that isn't really relevant to this project.  A gun with copper steam pipes and pressure gauges sticking out of it is silly, from an engineering viewpoint, but well within the Steampunk design concept.

Janro: The motion of the engine is entirely scripted and uses the scale of an invisible sphere to define the speed.  This means there is no actual keyframing defining the motion of the various parts.  In the animation the sphere's scale is keyframed from small to large making the engine 'accelerate', and obviously the camera motion is keyframed., but everything else is controlled by the scripts.
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Arik_the_Red

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Re: Steampunk World
« Reply #138 on: December 03, 2010, 12:03:25 pm »

Hi all... I have to offer my sincerest apologies for being away. My PC went "whacko" and has been taken to be worked on. After some serious looking over, it seems I've been invaded by the Chinese!

This happened last year with my mini being hacked, whacked, or whatever and loaded with Chinese controlled wares of all sorts.

I not abandoned ship! I just can't work on things until I get my big machine back....

As for gunpowder, electricity, and all... I don't see those as being a problem by any means. SteamPunk is as much a "style" or "fashion" as it is a technological alternative. The big thing to compare would be if the world technology were as said "steam-centered" instead of our current world's base of petroleum-combustion type engines.

Dragonslayer and Ensoniq5 are right on track with that, and the fact that electricity would indeed still be in use, as would gunpowder, etc. And as for the meteor energy source, my main idea there was that it provides that "miraculous source of steam" by permitting very small amounts of the rock to be encased and fed water, which would create the massive steam pressure... which in turn would be used in steam-powered vehicles, etc. Too, larger facilities would utilize such steam-power to operate turbines, etc., for electrical power.
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ENSONIQ5

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Re: Steampunk World
« Reply #139 on: December 05, 2010, 06:49:00 am »

I have started working on an airship, which will remain in a semi-finished state.  Yet to come are the engines, engine room, boilers etc and control surfaces, and I will have the main shell partially 'skinned'.  I figure it could be part of the airship station, perhaps there is a shipyard attached.
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$imon

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Re: Steampunk World
« Reply #140 on: December 05, 2010, 08:02:26 am »

thats really cool ensoniq! and like a lot of fun for you to make as well ;)
That will fit nicely in the airship shipyard of course!

Sorry I havent been updating - im busy busy to get my school semester .. a week still to go, then ill be in the US for three weeks .. I just dont have time to work on it at the moment :(
I'm still enthousiastic though so Ive drawn up some plans but havent been able to turn them into 3d just yet..

Keep it up all!
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MeepII

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Re: Steampunk World
« Reply #141 on: December 06, 2010, 01:52:43 pm »

Heh, I drew a version of my designs too.

Not sure how to go about 3Difying it
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Arik_the_Red

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Re: Steampunk World
« Reply #142 on: December 06, 2010, 10:55:04 pm »

Scan and post 'em, Meep! I'm still out of commission PC-wise, but maybe I could give some ideas for how...
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davdud101

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Re: Steampunk World
« Reply #143 on: December 11, 2010, 11:13:33 am »

How's progress going here? Seems everyone's taking alittle hiatus... I just got off mine. Bad timing then.
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3D Joe Wiltshire

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Re: Steampunk World
« Reply #144 on: December 11, 2010, 07:26:21 pm »

I think people are a little preoccupied at the moment what with christmas coming up soon, Im sure there will be more contributions after the new year when people are less pulled in other directions :D
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captaindrewi

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Re: Steampunk World
« Reply #145 on: December 14, 2010, 11:40:12 am »

kreator asked me to post this old animanon challenge vid on the steampunk theme.
all anim8or except for city. think that was a blender open city script.
http://www.vimeo.com/4856590

« Last Edit: December 14, 2010, 11:47:43 am by captaindrewi »
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MeepII

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Re: Steampunk World
« Reply #146 on: December 16, 2010, 04:27:56 pm »

I'll scan my drawing soon.
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davdud101

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Re: Steampunk World
« Reply #147 on: December 19, 2010, 11:27:35 am »

drewi: nice model, II like the idea of musical instruments serving as... who knows!
ENSONIQ: That is a very nice mdoel, not to forget the amazing render! Can't wait to see the final product!
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lynn22

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Re: Steampunk World
« Reply #148 on: January 19, 2011, 10:47:18 am »

What's happening to this project ?

Modeling mechanical "things" is not really my thing but I am interested to see some renders on how it's progressing.

Anyone knows ?
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Raxx

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Re: Steampunk World
« Reply #149 on: January 19, 2011, 02:25:42 pm »

Sorry I've been a bit busy lately. Dunno about everyone else though.
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