Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Author Topic: Teapot Render...  (Read 9011 times)

davdud101

  • Hero Member
  • *****
  • Posts: 1067
  • Couldn't ever use Blender or Maya. Anim8or's good.
    • View Profile
Teapot Render...
« on: November 24, 2010, 10:07:43 am »

Hey, everyone. I'm entering this in the David M. E. Awards (Special thanks to Kubjazz for the kettle), so here's my render:

Compression lowered the quality of the pic. Comments, Crits are welcome!
Logged
?

Maximilianibus

  • Full Member
  • ***
  • Posts: 153
  • Bla Bla Bla, Mr Freeman!
    • View Profile
    • Please Subscribe!
Re: Teapot Render...
« Reply #1 on: November 26, 2010, 01:39:50 pm »

nice! but the teapot shouldnt be like that. i dont know the attribute nam... was it glossy?
Logged

davdud101

  • Hero Member
  • *****
  • Posts: 1067
  • Couldn't ever use Blender or Maya. Anim8or's good.
    • View Profile
Re: Teapot Render...
« Reply #2 on: November 26, 2010, 02:29:13 pm »

Wait whaddya mean it shouldn't be like that...? btw it's glossyreflector.
Logged
?

Maximilianibus

  • Full Member
  • ***
  • Posts: 153
  • Bla Bla Bla, Mr Freeman!
    • View Profile
    • Please Subscribe!
Re: Teapot Render...
« Reply #3 on: November 27, 2010, 09:46:58 am »

yes, it looks dotted.... ;)
Logged

davdud101

  • Hero Member
  • *****
  • Posts: 1067
  • Couldn't ever use Blender or Maya. Anim8or's good.
    • View Profile
Re: Teapot Render...
« Reply #4 on: November 27, 2010, 09:49:02 am »

There were 2 factors in that, unfortunately...
1) I don't really know how to control the roughness look of the texture
2) I guess I kinda like it like that.
« Last Edit: November 27, 2010, 12:17:53 pm by davdud101 »
Logged
?

Maximilianibus

  • Full Member
  • ***
  • Posts: 153
  • Bla Bla Bla, Mr Freeman!
    • View Profile
    • Please Subscribe!
Re: Teapot Render...
« Reply #5 on: November 27, 2010, 03:54:01 pm »

ok, it was just a suggestion! ;)
Logged

lynn22

  • Sr. Member
  • ****
  • Posts: 591
    • View Profile
    • 3D Animation
Re: Teapot Render...
« Reply #6 on: November 27, 2010, 06:24:07 pm »

You might want to review the proportions of your objects to each other.
If you put a cooking pot next to your teapot it will be so small that it will hardly hold a potato ;)

That and some more texturing and it's starting to look good.
Logged

davdud101

  • Hero Member
  • *****
  • Posts: 1067
  • Couldn't ever use Blender or Maya. Anim8or's good.
    • View Profile
Re: Teapot Render...
« Reply #7 on: December 03, 2010, 09:15:23 pm »

Thanx for the suggestions. I actually have started on a different project involving taking a picture and modelling it.
Real Image:
My Render:
Now before you guys lay it on me about how crappy everything about the scene is, bear in mind this was a short, quick project in progress.
Logged
?

dwsel

  • Sr. Member
  • ****
  • Posts: 271
    • View Profile
    • Dwsel art
Re: Teapot Render...
« Reply #8 on: December 04, 2010, 08:36:07 am »

Now before you guys lay it on me about how crappy everything about the scene is, bear in mind this was a short, quick project in progress.

Nahh... Why crappy you say? Modelling look nice as objects look alike real ones. I see resemblance of scale, proportions, placement so it's well modelled scene. Modelling wall must have taken a bit of time? I think it could be faster to put simple planes with tileable texture instead as a bumpmap. At the cost of time - adding more textures on objects, more work on lighting and AO pass would help to bring realism here.
As for a quick render - it's fine. Cheers! :)
Logged

davdud101

  • Hero Member
  • *****
  • Posts: 1067
  • Couldn't ever use Blender or Maya. Anim8or's good.
    • View Profile
Re: Teapot Render...
« Reply #9 on: December 04, 2010, 09:17:23 am »

Thanks for the feedback, dwsel. I see just what you mean when it comes to lighting and texuring; I'm pretty good at textures but terrible at lighting, unfortunately. I'll work on it. About the bumpmap, are you saying it'll look better if I get one texture w/out a bumpmap..? I'll get this done.
Logged
?

dwsel

  • Sr. Member
  • ****
  • Posts: 271
    • View Profile
    • Dwsel art
Re: Teapot Render...
« Reply #10 on: December 05, 2010, 02:27:57 pm »

About the bumpmap, are you saying it'll look better if I get one texture w/out a bumpmap..? I'll get this done.

I meant that titles on the wall look very strong compared to the reference photo - like they were physical geometry extruded from the wall (plane with many divisions), which of course works and it's very suitable for closeups, but often causes major rendering slowdown and their depth is harder to tune than while using bumpmaps (with too much of extrusion tiles look a bit 'detached' from the wall). Please correct me if I'm wrong and you used strong bump mapping on simple flat geometry instead.
« Last Edit: December 05, 2010, 02:32:21 pm by dwsel »
Logged

davdud101

  • Hero Member
  • *****
  • Posts: 1067
  • Couldn't ever use Blender or Maya. Anim8or's good.
    • View Profile
Re: Teapot Render...
« Reply #11 on: December 11, 2010, 11:11:58 am »

Oh that is a bumpmap... It would lookmost likely much better and take too long to render if I modelled it.
Logged
?