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Poll

Who made the best hallway?

captaindrewi
- 2 (8.3%)
ENSONIQ5
- 9 (37.5%)
headwax
- 6 (25%)
Janro
- 4 (16.7%)
Jaw Jaw
- 3 (12.5%)
NickE
- 0 (0%)

Total Members Voted: 14

Voting closed: March 24, 2011, 10:15:57 pm


Pages: 1 2 [3] 4 5 6

Author Topic: [ COMPLETE ] Challenge #24: Halls of Fury!  (Read 143714 times)

dwsel

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Re: Challenge #24: Halls of Fury!
« Reply #30 on: February 08, 2011, 05:16:47 am »

Below is a quick render of the second one:
A covered walkway between two buildings.  A curiously empty and unfinished urban scene.

That looks cool! It reminds me the train station in the place I'm being.

Glass windows connected by red and gray construction:
http://upload.wikimedia.org/wikipedia/commons/c/c2/Czestochowa_pkp_out.jpg
http://www.info.czestochowa.pl/portal/WebEdit/WebEditAdd/1216900162/vrecord/1264519067/1264519076/1270031205_99.jpg

And the tunnel in red and yellow hovering over the railways:
http://www.flickr.com/photos/15632944@N00/4412564043/
http://www.flickr.com/photos/15632944@N00/4412564555/

View at the entrance to main hall from inside of the tunnel/walkway:
http://www.flickr.com/photos/15632944@N00/4413333964/

I like the the building, even if it looks a bit neglected from the outside. It looks the best at sunny days when windows reflect sunlight, sky and environment at different angles. Coming back to the topic ;) You can make a really good use of lighting and enviro map (or self illuminated hemisphere), to make it look real. Some low-poly trees (i.e. http://www.treegenerator.com/freetrees.htm ) on the street would be fun as well. This looks really promising :)
« Last Edit: February 08, 2011, 05:24:13 am by dwsel »
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headwax

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Re: Challenge #24: Halls of Fury!
« Reply #31 on: February 11, 2011, 10:38:19 pm »

Nice work everyone so far. Sorry to be late with this, thanks for the challenge Raxx !

This is my entry as long as it conforms with the rules.

The top one is the correct size image.
The bottom one is larger for more detail.

Subject Title: The Robot Factory.
Meshes: Anim8or; Renderer: Carrara 8;
Artist: Andrew Finnie (contact details on image, bottom left.)

Looking forward to seeing everyone's work.

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Janro

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Re: Challenge #24: Halls of Fury!
« Reply #32 on: February 13, 2011, 09:14:11 am »

Ok I'm already halfway building my subject model (one of them anyway) for this project and I have a concept as to how it'll go. I'll post some screens tomorrow when it looks a little less messy. XD

Anyway my question. Again it's about the hallway like a few have asked. We are not allowed to change the dimensions of the hallway but we are allowed to modify it to add more hallways/doors and whatnot. That much I understand. Can I replace one of the walls with let's say a low fence, or the ceiling with the leaves and branches of a tree? Basically I put in an element in place of the face of the original hallway. Or would that be going too far? I'm afraid it sounds too radical for this challenge.

Don't worry I have a backup plan. ^^
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3D Joe Wiltshire

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Re: Challenge #24: Halls of Fury!
« Reply #33 on: February 13, 2011, 06:48:42 pm »

Liking the wierd abstracty dark reflectionyness of your render headwax! great title for it as well :)
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headwax

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Re: Challenge #24: Halls of Fury!
« Reply #34 on: February 14, 2011, 04:43:00 am »

thanks very much 3d Joe :) You be putting something in if you get a chance?

Janro, sorry you better ask Raxx about that
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3D Joe Wiltshire

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Re: Challenge #24: Halls of Fury!
« Reply #35 on: February 14, 2011, 12:13:43 pm »

Yeah don't think i'll really have time, college stuff getting in the way of making stuff and after finishing the work feel more like playing xbox :P

Good luck to you guyses submitting :D
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Raxx

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Re: Challenge #24: Halls of Fury!
« Reply #36 on: February 14, 2011, 08:10:34 pm »

Hm, very abstract headwax, seems like that's your cup of tea eh? It's a little hard to tell where the walls meet but I think it conforms enough ;)

Janro, the dimensions are the most important. So long as the low fence has something above it that distinctly shows the top boundary in some way or shape then it'll be fine. Basically, if you were to place all of the entries in a column and scrolled through them, ask yourself if yours would be out of place based on how you handled the boundaries. If anything, work on it and seek our opinion :)

I'm hoping for enough entries to be able to stack them on top of each other like some kind of collage. You know what, just for kicks....


Deadline Extended To: Sunday, March 13, 2011
The top three winners get a poster shipped to them with all the entries in it! (so long as there are 5+ entries).


This is just a little more incentive to participate.

I'll be working on mine soon enough. Just gotta scrape the rust off again...I'm a little bit in 3D Joe Wiltshire's predicament, except it's work rather than college and reading instead of games. Darn you Kindle App for Android! :P
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ENSONIQ5

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Re: Challenge #24: Halls of Fury!
« Reply #37 on: February 14, 2011, 08:43:10 pm »

I didn't think I would have time to participate in this, but with the extension I should be able to submit something.  I'll have a WIP up asap.
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blazecon0

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Re: Challenge #24: Halls of Fury!
« Reply #38 on: February 14, 2011, 10:23:23 pm »

sooo i get a month? im in :D
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ENSONIQ5

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Re: Challenge #24: Halls of Fury!
« Reply #39 on: February 15, 2011, 05:35:42 am »

Ok, WIP as promised, rendered in ART.  Final image will be titled "Escape from launch bay 17" and will most likely be rendered in Carrara.  There are a few layers of detail remaining, aside from the 'action' of the escape itself.
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Janro

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Re: Challenge #24: Halls of Fury!
« Reply #40 on: February 15, 2011, 09:55:41 am »

Right. I'll think about it. I haven't built the background yet... I wonder if that's a bad thing :\ Ah indecisiveness.

Anyway I've finished modelling my main subject. I'll be duplicating him with different colors and textures to fill up the scene with hopefully a battle zone.

Attached is a screenshot as well as my quickly recreated study(original went missing somewhere in my university's campus). Hopefully you can see what I meant in the quick sketch. As for the fence I realized it wasn't as low as I thought when I placed in some figures to get size comparison. The large tree's leaves are what's taking the place of the top and the trunk for the wall. Is that still relatively conforming to hallway box shape?
« Last Edit: February 15, 2011, 10:01:45 am by Janro »
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blazecon0

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Re: Challenge #24: Halls of Fury!
« Reply #41 on: February 15, 2011, 09:16:53 pm »

i had a really good idea, and then realized how HORRIBLE of an idea it really was XD
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headwax

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Re: Challenge #24: Halls of Fury!
« Reply #42 on: February 17, 2011, 12:22:51 am »

Ensoniq5 well wonderful piece already :) I think it needs to be animated.

Janro, great model.

!

Raxx, you are very kind you know.

Have you managed to tempt Lynn back.?
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ENSONIQ5

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Re: Challenge #24: Halls of Fury!
« Reply #43 on: February 25, 2011, 07:09:35 pm »

This is my entry.  Modelled and rendered in Anim8or (130 hours render time!!!) with a bit of post-render hand retouching.

Image title: A Narrow Escape.

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3D Joe Wiltshire

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Re: Challenge #24: Halls of Fury!
« Reply #44 on: February 25, 2011, 09:42:05 pm »

Nice render ensoniq! 130 hours is long for a face on render lol, you must've used a lot of art stuff for that!
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