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Poll

Who made the best hallway?

captaindrewi
- 2 (8.3%)
ENSONIQ5
- 9 (37.5%)
headwax
- 6 (25%)
Janro
- 4 (16.7%)
Jaw Jaw
- 3 (12.5%)
NickE
- 0 (0%)

Total Members Voted: 14

Voting closed: March 24, 2011, 10:15:57 pm


Pages: 1 2 3 [4] 5 6

Author Topic: [ COMPLETE ] Challenge #24: Halls of Fury!  (Read 143713 times)

ENSONIQ5

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Re: Challenge #24: Halls of Fury!
« Reply #45 on: February 25, 2011, 10:24:59 pm »

Most of the materials have at least one ART attribute (specular reflection or glossy reflector) but the big speed killer was the 14 soft-shadow lights.  I expect Carrara would have completed the render in a couple of hours (that's with full ambient occlusion, secondary lighting, etc.) but I didn't have time to re-jig the materials and UV coords and I had a PC that wouldn't be needed for a few days.
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headwax

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Re: Challenge #24: Halls of Fury!
« Reply #46 on: February 26, 2011, 05:34:35 pm »

wow what a fantastic job you did! So far you have my vote  ;)
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Raxx

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Re: Challenge #24: Halls of Fury!
« Reply #47 on: February 26, 2011, 05:59:32 pm »

Good job ENSONIQ5, nice level of detail in your scene. Reminds me of the ol' Star Wars escape from the Death Star.

Anyone else working on their entries? Finally started mine so let's hope it'll be added to the fray in time ;)
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captaindrewi

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Re: Challenge #24: Halls of Fury!
« Reply #48 on: February 28, 2011, 09:30:10 am »

wonderful ensoniq.
i hope this is ok for inclusion into the challenge
This could be called invisible fury
as the fury is off screen, centred in me waiting for the render to conclude.
36hrs ray traced shadows.
I accidently terminated a previous attempt at 75% completion. :o
but i'll call it 'weave'.

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Janro

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Re: Challenge #24: Halls of Fury!
« Reply #49 on: February 28, 2011, 10:04:06 am »

That is just awesome Ensoniq. I really have to get my game on now... after midterms. Working on mine on and off. Will post what I have in tomorrow or the day after.

By the way, Did my study make any sense Raxx?
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Raxx

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Re: Challenge #24: Halls of Fury!
« Reply #50 on: February 28, 2011, 11:06:14 am »

Oops, thought I replied to that already.

Hard to say if it'd work. Can you put the tree in the middle back and put another fence or building on the right side instead, or something like that?

Captaindrewi, looks good and a bit abstract as well. I think with you and ENSONIQ5 having such long render times, I'll stick to using just the scanline renderer myself :P

Reminds me to check out Messiah Studio's rendering capabilities ASAP.
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Raxx

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Re: Challenge #24: Halls of Fury!
« Reply #51 on: February 28, 2011, 10:19:33 pm »

Err, well. While I have a feeling this might go the way of the dragon and never get completed, I figured I'd show my progress until the progress stops :P

It'll be something like a demon vs hero scene.
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ENSONIQ5

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Re: Challenge #24: Halls of Fury!
« Reply #52 on: March 01, 2011, 01:27:52 am »

Crikey!  That thing's just nasty, Raxx!!  Lovely organic modelling, I look forward to seeing this unfold.
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headwax

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Re: Challenge #24: Halls of Fury!
« Reply #53 on: March 02, 2011, 11:06:23 pm »

captain drewi, well nice work, love how you draw our eye around the compostion - and some interesting textural elements
Raxx, you been tapping into my nightmares again? /. :)
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Janro

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Re: Challenge #24: Halls of Fury!
« Reply #54 on: March 03, 2011, 08:49:19 am »

That is one interesting creature Raxx. Looking pretty good.

I'm falling behind schedule. Anyway here's what I've built for my setting. Testing out the fence wall. I was thinking of doing away with the tree if I could find a way to replace the ceiling. And I still need to build the wall on the left.

So I haven't tinkered with the lighting just yet so the default lights are still rigged there. I intend to finish the modelling first before doing anything else. I admit that its not a lot of work done compared to the others.
« Last Edit: March 03, 2011, 08:50:58 am by Janro »
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ENSONIQ5

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Re: Challenge #24: Halls of Fury!
« Reply #55 on: March 03, 2011, 03:44:25 pm »

I love the idea of having the scene elements define the hallway space, rather than using a strict 'room', very inventive!
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Raxx

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Re: Challenge #24: Halls of Fury!
« Reply #56 on: March 06, 2011, 12:00:04 pm »

Looks like it might work Janro, maybe you could make it some kind of waterfront or something and give it a wooden bridge up top to replace most of the ceiling, or something like that.

captaindrewi, I just noticed that your render is either cropped or the camera was moved or it wasn't rendered to spec. What's the deal with that?

Here's my progress with the demon. Added the usual spikes and stuff. The arms need work but I might just skip it and start on the rest of the scene.

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captaindrewi

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Re: Challenge #24: Halls of Fury!
« Reply #57 on: March 06, 2011, 07:43:21 pm »

don't know is the ratio out? sorry must have fiddled about with the camera ....disqualify it :)...it isn't that interesting.
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ENSONIQ5

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Re: Challenge #24: Halls of Fury!
« Reply #58 on: March 06, 2011, 08:39:37 pm »

don't know is the ratio out? sorry must have fiddled about with the camera ....disqualify it :)...it isn't that interesting.

Just 2D edit it, all it needs is the border increased in size and the image resaved to the correct dimensions.  The actual detail part is correct, no need to re-render.
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headwax

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Re: Challenge #24: Halls of Fury!
« Reply #59 on: March 07, 2011, 02:07:46 am »

Hey Janro, looks like the normandy beaches scene... :)

And Raxx, I reckon that's the little bugger that bites me behind the ear  every morning about 3.00 am. That's a scary bed bug :)

Wonderful model!
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