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Author Topic: applying a skeleton to a Downloaded Object  (Read 15561 times)

flipper

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Re: applying a skeleton to a Downloaded Object
« Reply #15 on: March 07, 2011, 12:10:48 am »

So it is user error :)
Ok how do you get both flat and wireframe?
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Raxx

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Re: applying a skeleton to a Downloaded Object
« Reply #16 on: March 07, 2011, 12:25:39 am »

Go to File->Configure GUI...

Enable Flat Outline and/or Smooth Outline.
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flipper

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Re: applying a skeleton to a Downloaded Object
« Reply #17 on: March 07, 2011, 01:37:46 am »

thanks.I am actually making some really good progress now. But, I found an issue with my bones. Their exis is twisted somehow.
1) can I twist the axis with out affecting the influence?
2) how do you twist the bones?

Just for the record, I am trying to find the answers before posting.
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Raxx

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Re: applying a skeleton to a Downloaded Object
« Reply #18 on: March 07, 2011, 04:24:37 am »

Usually, right-click and dragging "twists" bones along its Y-axis. left- and middle-clicking rotates them along the other two axis. Note that you have to have the Rotate Bone tool activated to rotate bones.

And yes, in figure editor you can move bones any which way without affecting what vertices they are influencing, unless you have envelopes turned on instead.
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flipper

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Re: applying a skeleton to a Downloaded Object
« Reply #19 on: March 08, 2011, 03:16:26 pm »

OK it is coming along nicely now. I have the influences painted and if I go into sequence I can now move him around.

Now my problem is that his arms were a bit too close to the torso to paint properly.
My hope was to go into sequence, spread his arms enough to get inbetween to repaint.
To my dismay, I can't seem to take the movement I made in Sequence and apply it to Figure.
Any further hints?
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