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Poll

Who made the best looking render?

davdud101
- 1 (4.2%)
$imon
- 8 (33.3%)
Gyperboloid
- 0 (0%)
ENSONIQ5
- 6 (25%)
Raxx
- 0 (0%)
floyd86
- 0 (0%)
dwsel
- 9 (37.5%)

Total Members Voted: 11

Voting closed: July 29, 2011, 04:13:43 pm


Pages: [1] 2 3 ... 5

Author Topic: [ COMPLETE ] Challenge #26: Noir  (Read 128964 times)

floyd86

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[ COMPLETE ] Challenge #26: Noir
« on: June 20, 2011, 06:23:00 pm »

Welcome to challenge #26: Noir!






Another anim8or challenge: noir!  



So what do you have to do?
Make a still in film noir style, this is a black and white style which is found in alot old movies (and new ones! like sin city).
You aloud to use some color, but most of the picture should be black and white. The theme is all up to you, as long it's typical film noir.

tip: look into low key lighting

Deadline?
One month: July 21th.July 25th


good luck!

« Last Edit: July 30, 2011, 04:15:02 pm by floyd86 »
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davdud101

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Re: Challenge #26: Noir
« Reply #1 on: June 20, 2011, 07:13:04 pm »

I'm all in, expect me in the finals!!!
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3D Joe Wiltshire

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Re: Challenge #26: Noir
« Reply #2 on: June 20, 2011, 07:38:14 pm »

hmmm... I like it :D what are the limitations?
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floyd86

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Re: Challenge #26: Noir
« Reply #3 on: June 20, 2011, 09:58:43 pm »

hmmm... I like it :D what are the limitations?

Limitations in what?

Destroyer

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Re: Challenge #26: Noir
« Reply #4 on: June 21, 2011, 02:04:34 am »

definitely sounds like a contest i want to engage in, does it have to be film noir or can we make something in the style of future/tech noir? 
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3D Joe Wiltshire

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Re: Challenge #26: Noir
« Reply #5 on: June 21, 2011, 11:38:21 am »

lol shouldve been more specific, I mean limitations of like useable renderers, modellers etc.?
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floyd86

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Re: Challenge #26: Noir
« Reply #6 on: June 21, 2011, 02:22:19 pm »

definitely sounds like a contest i want to engage in, does it have to be film noir or can we make something in the style of future/tech noir? 
lol shouldve been more specific, I mean limitations of like useable renderers, modellers etc.?

The theme is up to you. If you want a future scene: go ahead. Aslong the style is film noir. Most of the modeling should be done in anim8or. Rendering not necessary, but it's just black and white so it should easily be done in anim8or.

davdud101

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Re: Challenge #26: Noir
« Reply #7 on: June 22, 2011, 02:54:48 pm »

I'm done. Floyd, the pic in the first post was definitely the inspiration for mine.
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Gyperboloid

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Re: Challenge #26: Noir
« Reply #8 on: June 24, 2011, 03:22:19 am »

So, finaly, we can create anything in black & white style or it must have old movies style?
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floyd86

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Re: Challenge #26: Noir
« Reply #9 on: June 24, 2011, 06:51:22 am »

So, finaly, we can create anything in black & white style or it must have old movies style?

You can create everything as long it film noir style, which means: black and white, lots of shadows, low key lighting, suspense, a bit of a depressing ambience... etc.

davdud101

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Re: Challenge #26: Noir
« Reply #10 on: July 04, 2011, 12:34:39 pm »

No one's commented on this thread in several days... Submissions, anyone?
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dwsel

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Re: Challenge #26: Noir
« Reply #11 on: July 04, 2011, 02:47:13 pm »

No one's commented on this thread in several days... Submissions, anyone?

Me, maybe, but a bit later. I've an idea for sth...
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$imon

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Re: Challenge #26: Noir
« Reply #12 on: July 08, 2011, 07:55:37 am »

I know I know, it has to be in black and white.. but I just cant texture something without color haha

Anyway here is a WIP ive started - hope ill finish it!

itll be night and ... ill desaturate the image! so black and white it will be.
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dwsel

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Re: Challenge #26: Noir
« Reply #13 on: July 08, 2011, 10:41:10 am »

Are we supposed to post WIPs? :D That would keep thread more alive definitely...
Nice model already $imon. I'm texturing in colour as well. I'm planning to make some heavy color grading at the end ;)

my ugly 2 day WIP - so far model with UV mapping, textures in progress
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$imon

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Re: Challenge #26: Noir
« Reply #14 on: July 08, 2011, 11:24:38 am »

True Dwsel - and it's always good to get some comments to see if youre heading in the right direction!

About your model - what did you use to UVmap it? Just some hints about the UVs; try to make the blocks all square so the texture won't be stretched (this is mostly good except the floor in front of the door), and try to keep them all the same size, now I don't know how many texture maps you are going to use, but within one texture map you will want to make it so that the squares are the same size so that the final textures will all be the same resolution.
(here a good example of all square and the same size blocks on a model http://www.3dworldmag.com/files/2011/05/TDW141.r_unfold.screen1.psd_1.jpg)

Good luck with your entry, cant wait to see it!
« Last Edit: July 08, 2011, 12:43:57 pm by $imon »
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