Haven't tried it since I almost never get to the rendering stage, but it's always good to see people still making tools for Anim8or
I love creating tools to supplement the 3D experience with Anim8or. It's just fun to code/script every once in a while as a change of pace. But unfortunately, unless I get really down and dirty with .an8 file parsing and such, I can't do much
Keep us updated!
Hey! It's you who made tWEAK (radial menu). Can you program in simple C++ or ASL? If you have some spare time I'd appreciate any help.
I'll release source with 0.2 so anyone could contribute some lines of code. The thing is that I'm very basic at C++ and I do no file parsing at all. I just access pretty data structures provided by
http://texel3d.free.fr/projets/liban8/index.html and write them to the file in LuxRender manner.
I guess the most problematic thing for me is automatic splitting mesh at:
- edges of materials (when materials per face are given)
- UV's bonduaries
- smoothing groups
Now I suggest users to split them manually, and I might be misunderstood. And this state will be kept till I implement it in my program, which is not my main priority, because I don't know how to eat this mathematic cake yet and other important features that I put in the first place are missing from exporter (like geometry lights, advanced materials, textures). ASL script could be nice
temporary solution (normals at the edges will be broken so I'll have to eventually code it in C++), but I don't know ASL and if it's able to do it.