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Author Topic: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)  (Read 236437 times)

cooldude234

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Well if you weren't a commonear (64... hehehe) to the cre8or site, then you probably don't know already, and if you were common to the cre8or site, you probably still don't even know (cause no one seem to go onto that site), so I shall tell you now, cre8or is dead.
Quite frankly I'm surprised that cre8or was able to stay alive for the several years it had, specially since its own creator (kappa/kappax) only was online basically 4 times within t three years. I wouldn't have blame kappax for its death if he actually legitimately explained why he couldn't work on it, or if had of let other people to carry on the project, but no he didn't.

So its dead, now what? or even "what will ever happen to the bird splash screen that always had some sort of invert blend effect on it? WHAT WILL HAPPEN TO IT!?!?!",  you may ask. Well now I should have filtered out the people who actually used cre8or between the people don't care what so ever with my long arse rant of the day here, so let me tell you...

I'm currently working on a new version of cre8or, and with my zombie instincts kicking in, I call the project code name, project undead, fitting don't you think?
Some things are going to change with my version of it...

1
I have no site, 1-two I have no money for a site, 1-three I am piss poor site wise. So ignore the site right now, I will see what I can do about that later

2
I am using opengl directly, so no ogre3d nor directx (opengl is better anyways)

3
I'm still making it work with anim8or for multiple reasons, one its awesome, two its easy to use, three its awesome, did I mention its awesome (I love its modeling tools)

4
audiere is the only sound library I got working so its being used (but I got it to work a lot better)

5
The interface is going to be different, but very similar, plus I'm making it more professional (tool descriptions are actually going to work with actual definitions included)

6
the first version of the project undead will look worse than cre8or, but that's because I still haven't got glsl shaders to work yet.

I know I'm missing lots of stuff but that's all my brain is configuring right now so uhh yea, umm if you have any comments, questions, rants, flame wars, curses, just let me know.
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davdud101

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #1 on: September 12, 2011, 05:29:17 pm »

I was kinda constant until I couldn't run it on win7. But you're rewritten the entire thing, or did he provide source code? You could use a site like webs.com or other to make a site, also. Hopefully, people will donate to the project; I'll definitely use it once it's released, so as long as it's as easy as Cre8or was ( in that 'GameMaker' way).
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cooldude234

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #2 on: September 12, 2011, 11:05:03 pm »

Well kappa never released source code for it, but it was ripped from machine code into .net code, but that kinda really sucks (multiple ways from a programmers perspective). So I am programming the whole thing ground up, and doing it the way cre8or was originally made, where it uses an engine to run scripts, and I'm going to make sure that all the issues and bugs that were never fixed in cre8or, will be fixed, or better worded, not even in existence (AND I WILL MAKE SURE OF THIS!!!!).
And I'm going to make as easy as cre8or was (probably even easier without the bugs).
It would be sweet to write my own compiler, but that would take am excessive amount of work (college graduates wouldn't even bother attempting at that).

ALSO: Ive already tried all the libraries I use on my moms computer (windows 7) and it works.
So for sure windows 7 and XP will be able to run it, all the libraries I use also support UNIX systems (linux, and possibly macs, but I really don't care for macs so they can suck it :P )

as for the site, it would be awesome if people donated to the project, although I highly doubt anyone would, and I also want to stay away from those free sites. I need full control over the site access, be able to use php, as well as html (of course) without advertisements (from those free site hosters), that and I hate when you got something like www.freewebsites/blahbhskdha/23478/adk/hi/what_the_Heck_is_this/THE_WEBSITE_NAME.com
if you get my point.
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Maximilianibus

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #3 on: September 13, 2011, 10:17:21 am »

cooldude, I LOVE YOU! ;D no, just kidding... but its awesome what you are doing ^^
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Raxx

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #4 on: September 13, 2011, 11:28:01 am »

I can offer you hosting on the-meadow.net, maybe as a subdomain with ftp and mysql access.
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cooldude234

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #5 on: September 13, 2011, 05:29:00 pm »

That would be nice, as for now, I don't know what I'm doing for the site.
Me and a friend were going to set up a server over his network if ever were to get it upgraded, he has unlimited bandwidth but very poor speeds (and his parents play a lot of WOW), while I have loads of speed (32 Mb of download speed), but with the disadvantage of having only 150 Gigs of bandwidth and almost going over each month (just under by about 10 gigs), basically if I do not do file uploads (uploading images and files) then I should be good for hosting a server from my end.
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cooldude234

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #6 on: September 14, 2011, 08:45:10 pm »

Alright so how the new website shall be done...
I'm setting up a server and hosting from my end, BUT there will be no file hosting/downloading/uploading cause that takes ALOT of bandwidth, however, I suggest you just use mediafire and just send a link when you want/need to download/upload etc. etc.

That way, my internet just doesn't die (or at least the bandwidth part of it), cause if I go over my limit, I have to pay an outrageous fee for ever gig that goes over (about 10 bucks per gig)

So with just the site and a forum (using smf, its amazing), the site (estimated with a random number of 50 users daily) should take no more than a gig per month... hopefully
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rellik420

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #7 on: September 15, 2011, 07:40:24 pm »

i just started to get into cre8or. the one major problem i saw was the lack of material on how to use the program. i know it changed in the later version but that was the only one i got to run on my computer and everything was changed. i had no luck at all finding anything useful on how the program actually works. + i was on there for like 1 or 2 days and the forums went down so i didnt have that much time to work on it.

i do hope u get it working again. it does look pretty cool
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cooldude234

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #8 on: September 15, 2011, 10:46:48 pm »

Well don't worry I'm going to include documentation that is built in and also external.
Which will include function/tool descriptions explaining what they do, how to use them etc.
And there will be a tutorial that will introduce you into programing etc, and using project undead.

If I'm going to spend time into working on this, I at least want people to use it.
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davdud101

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #9 on: September 17, 2011, 07:33:48 am »

I like how you're only moving towards the complete practical. It seems most people who write programs give them up while there's still not much practicality to them. Have you started programming, or are we looking at a released date any time soon?
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cooldude234

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #10 on: September 20, 2011, 03:20:23 pm »

Well I'm one where if I know I can get it done, and I want it done, then it will get done.
If there is a will, then there is a way, and if there is a way, THEN IT WILL GET DONE!!!

:P

For a release date, I wouldn't be able to tell you when a official release of a version i.e. version 0.1
But I will have unfinished releases to give people something to look at progress wise (other words, version 0.0.1 :P )

Currently I'm spiffing up methods on how things work.
Because I'm doing things the same way cre8or did originally (have an engine that runs the code you made), rather than an actual compiler I have to manage things like, how variables should be declared, how to manage class and structures etc. etc.

That and I'm also trying to figure out how to get opengl into a windows forum, which will defiantly come a lot later since its not the easiest thing to implement.

Currently I haven't got any of the windows stuff in (buttons, labels, drop down menus, you know the WINDOWS windows stuff), but what I do have done is bits of the engine that will run the code made in the mew cre8or program.
Does that make sense? I think it does, well I'm trying to make it easy to understand for everyone, rather than just a programers point of view.
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Gyperboloid

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #11 on: September 20, 2011, 03:38:02 pm »

Hm, I don't know anything about that programming stuff, but...what about cre8or itself ? I mean, was it open source, freeware or what ? May be you could just continue cre8or ? It had reached a very good level already, so all your energy you could "put" into its farther development ! Or you just want to cre8 a program entirely your ?
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cooldude234

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #12 on: September 21, 2011, 08:10:45 pm »

Weeeeell...
Cre8or was never open source, neither was the kjx engine (the engine used for cre8or), and since kappax didn't work on it at all, or even let someone else take it over, it became severely out dated.
So with all that being that, I just decided to bring it back with my own two hands and mind.

So does any one see anything that needs to be added to the list of stuff, I don't know if I am forgetting anything?


Currently Working on: Shaders for opengl (glsl)
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cooldude234

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #13 on: September 28, 2011, 11:31:48 pm »

A nice small update, I got glsl shaders to work. So now I just got to do some fancy tests and figure out how to implement them into the project undead.

For those who don't know what glsl is...
These people are using it youtube.com/watch?v=Gj4vvlWuL8E[/youtube]]http://www.


For those who don't even know what a shader is...
Here is wiki for ya http://en.wikipedia.org/wiki/Shader

So with the addition of shaders, so much stuff can be added in to make things look nice and pretty.
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Gyperboloid

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #14 on: September 29, 2011, 08:12:24 am »

Emm, as I said before I know nothing about this stuff, but, have you the core finished already so you're going for details now  ???
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