Maybe a bump map might help give some of the striations seen in the image attached to the original post. Other than that, my lack of experience leaves me with few suggestions.
Thank you for looking at! Bump and transparency maps will be added at the next stage, after I finish model and UVmap it. Then your response on map qualities will be very helpful. Now I still try to focus on mesh itself.
I like the jellyfish you've chosen to make - should look awesome
The concept looks really good too, but the start on the model might need some refinement. I think the tentacle-bases are sticking out too harshly pronounced. The whole surface I think could be a lot smoother ( see http://www.ecardmedia.eu/data/media/863/jelly%20fish%20sting%201.jpg )
I'm looking forward to seeing what you'll come up with.. I'm sure itll look awesome.
First of all, thanks for adding me on FB
Now, back on topic - your feedback is always very valuable.
What you mention here is because of 2 causes:
1. hard crease at the edge of tentacle bump (I'll move it towards the rounded parts so it will blend more nicely)
2. parts extruded too much - especially at the top
What concerns me more than that is that I tried to reduce number of polys while moving up the bowl, so I collapsed vertices hapilly till I saw how introduced triangles interferes with the subdivided version. And what can happen while animating, Can you suggest different divisions that would minimize number of triangles (other than 36 sided * subd level - edgec verticle at the top)?
Still- I hope that the daunting task of animating it doesn't scare you off
Yes, it does badly!
I'm very weak in animation area, and that will be animation of such a fragile and smoothly moving creature...