Great start, looks awesome! If you're rendering with Scanline (or in Carrara) you can set objects to not cast shadows, in which case just shoving a light inside the flame object does the trick. If rendering in ART you'll need more than one light, set as spotlights with 180° arc, one behind and one in front. With the angles carefully set, and the range of the lights reasonably short (as a flame would), it should be possible to have one light illuminating the wall behind the torch, and the other illuminating the room itself. It would take a bit of experimentation to get the angles right and to ensure there are no obvious gaps between the two light hemispheres.
If I were you, I'd render in Carrara, in which shadows cast and received can be individually toggled for each object. On the other hand, if this will be an animation, scripting the flame movement together with the light flicker would be easier in Anim8or than Carrara (I'm not sure how/if scripting works in Carrara, this is something I am yet to fully explore...)