Going further than Raxx. It's not just unreal, it's a video game. It's steep for two reasons.
1: It forces a low angle, making the second character look more intimidating.
2: That's just the way the map is when you do the actual boss battle with this guy.
The map is designed to maximize the bosses fighting abilities.
Raxx, hey someone remembers my work, awesome. Yes It's still made with GM, but no not like BL. BL was drawn using GM's built in d3d functions. This time I'm using the U3D dll, so everything is drawn out with real time 3D models.
I wanted to take advantage of that fact too, so despite the game being played only on the x and y axis. the way the worlds are designed there is quite a bit of 3D possibility to explore the environment in 3D (2.5d gameplay you could say).
But to give you an idea, here is a screen shot of the same situation as the above render in actual gameplay.
If you wondering why Siiya keeps on changing colors, it's just something she can do (like a chameleon).