Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Pages: 1 ... 7 8 [9] 10 11

Author Topic: New Idea, New Team  (Read 166928 times)

almost cool

  • Sr. Member
  • ****
  • Posts: 316
  • The Truffle Shuffle
    • View Profile
    • www.deadboltdevelopment.com
Re: New Idea, New Team
« Reply #120 on: May 15, 2008, 01:11:44 pm »

sure thing duude:)
or you can go to cgtextures.com and look up metalic or stone textures(depending what you want it to look like) and texture it yourself ;)

Well i know about cgtextures,but i use lithunwrap and i dont know how to unwrap  :( . btw should i start getting a leg up on the third world.can you please give a description.

hihosilver

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1294
    • View Profile
Re: New Idea, New Team
« Reply #121 on: May 15, 2008, 01:31:48 pm »

You can teach yourself to unwrap pretty easily.  Remember that Lithunwrap is not an anim8or specific program.  So, there are tons of tutorials out there that will teach you to UV map even though they don't address anim8or.  All you need to do from anim8or is export the object as something like an .obj file.  Use google, it's your friend, and I"m sure you can learn to UV map.  You may also want to google information on UV mapping just so that you get an understanding of it.

My personal explanation is basically this:
UV mapping is like unwrapping a 3d mesh and laying it flat on a 2d surface.  For example, if you've ever created a paper cube, you usually cut out paper and fold it using something like one of these designs:

UV mapping is doing the reverse of this.  You take the final cube and cut it up then unfold it to get the flat cut out that you can then texture, allowing the textures to properly wrap around your model.
Logged

almost cool

  • Sr. Member
  • ****
  • Posts: 316
  • The Truffle Shuffle
    • View Profile
    • www.deadboltdevelopment.com
Re: New Idea, New Team
« Reply #122 on: May 15, 2008, 01:34:36 pm »

oh so lithunwrap does not unwrap for you,then texture.i understand now.thanks!

Jaw Jaw

  • Newbie
  • *
  • Posts: 13
    • View Profile
Re: New Idea, New Team
« Reply #123 on: May 31, 2008, 02:15:01 am »

Hay Aaron! What would you have me make?
Logged

craksy

  • Newbie
  • *
  • Posts: 26
    • View Profile
Re: New Idea, New Team
« Reply #124 on: May 31, 2008, 02:30:56 am »

i am a kinda lazy so i only read the first post, but if you are asking ppl to make graphics for your game, show them what you have made earlier, or like in your sitiuation whith no ealier (completed) projects, what you have so far!
i am also making a game, and need artists too, but i wont go and ask before i have something to show them.
its like an insurence: you want graphics, they want proof that they dont put there hard work into a project thats never gona be finnished. simple as that!

greeds
Logged
Nobody is perfect... i am nobody!

DressedForSucess

  • Full Member
  • ***
  • Posts: 119
  • ive decided to wear my thorn of crowns
    • View Profile
Re: New Idea, New Team
« Reply #125 on: May 31, 2008, 07:19:17 am »

lol its been aggges since i last commented this topic :P

yeah, its true that. at the moment im concentrating alot on a levels and ive just got into a relationship so times an issue ... the games still there but i cant work on it at the moment, and im getting offers from bnds to play in their bnds and all this stuff, as well as doing my own artwork to sell and for a portfolio etc

whats you're game about?
Logged
its like quicksand, once the 3d has a hold of ya, theres no gettin out

craksy

  • Newbie
  • *
  • Posts: 26
    • View Profile
Re: New Idea, New Team
« Reply #126 on: May 31, 2008, 10:19:59 am »

i justed finnished the render engine, and right now i am cleaning up my code, but then ill get started with the physics engine.
and i am not sure what the game is gonna be about, but since i wanted to dedicate my first game to anim8or, i think ill make a big interactive exhibition with anim8or models.
where you are able to drive the cars, fly in the planes, and so on.
or does that sound too borring?
Logged
Nobody is perfect... i am nobody!

DressedForSucess

  • Full Member
  • ***
  • Posts: 119
  • ive decided to wear my thorn of crowns
    • View Profile
Re: New Idea, New Team
« Reply #127 on: May 31, 2008, 05:09:26 pm »

ahhhghhh cant deal with programming :P

im into all the concept and art to be honest

and it sounds good
not boring,
well, cant judge seeing as i never played it

i prefer games with goood stories ;D;)
Logged
its like quicksand, once the 3d has a hold of ya, theres no gettin out

craksy

  • Newbie
  • *
  • Posts: 26
    • View Profile
Re: New Idea, New Team
« Reply #128 on: May 31, 2008, 05:32:02 pm »

how about:

"once in a country far far awa... on the internet, there was a 3D modeling program avalable. this program seemed to be much cheaper, and much easier to learn than other programs! many people started using this program and made many great models.
one day an evil guy named Creater-of-expensive-modeling-programs, wanted tried to destroy this cheap *cough* free *cough* program by... eeh... doing some verry evil act (could't think of any) to make the program completely unknow among people.
therefor a exhibition was made, to show ppl what amasing things you could do with this program.
but you was the only person stupid enough to belive the story, so you are walking around alone, in this strange world of 3 Demensional art."

think that will do? :P
Logged
Nobody is perfect... i am nobody!

DressedForSucess

  • Full Member
  • ***
  • Posts: 119
  • ive decided to wear my thorn of crowns
    • View Profile
Re: New Idea, New Team
« Reply #129 on: June 01, 2008, 03:05:38 am »

ROFL <3

I can just  imagine the yellow writing going into space like it does at the beginning of the legendary star wars films matey ;)

minus the music perhaps, altho thats what REALLY adds the effect :)

What's the expensive piece of software? Carrara? bryce?

oohhhhh um wait
is this reply number 129??
not bad huh:P

xD lolz
« Last Edit: June 01, 2008, 03:08:24 am by DressedForSucess »
Logged
its like quicksand, once the 3d has a hold of ya, theres no gettin out

craksy

  • Newbie
  • *
  • Posts: 26
    • View Profile
Re: New Idea, New Team
« Reply #130 on: June 01, 2008, 03:14:54 am »

then ill get the round number xD
and its the same age as my mom (i said nothing!)

finnished cleaning up code btw.
i think ill start coding the physics engine tomorrow :/
Logged
Nobody is perfect... i am nobody!

DressedForSucess

  • Full Member
  • ***
  • Posts: 119
  • ive decided to wear my thorn of crowns
    • View Profile
Re: New Idea, New Team
« Reply #131 on: June 01, 2008, 03:21:14 am »

LOL:P

and not badd, not baddd

you have msn at all?
Logged
its like quicksand, once the 3d has a hold of ya, theres no gettin out

Tanzim

  • Guest
Re: New Idea, New Team
« Reply #132 on: June 01, 2008, 04:24:29 am »

Guys this is not a chatroom
Logged

craksy

  • Newbie
  • *
  • Posts: 26
    • View Profile
Re: New Idea, New Team
« Reply #133 on: June 01, 2008, 08:48:28 am »

Guys this is not a chatroom

chil chil ....

anway my msn is  "abesovs@hotmail.com" if you want it, but i proberly wont be online for the next week, or so.
but why even use msn when we got the forums? :P
Logged
Nobody is perfect... i am nobody!

Thanos

  • Full Member
  • ***
  • Posts: 104
  • -.-
    • View Profile
Re: New Idea, New Team
« Reply #134 on: June 06, 2008, 06:52:57 am »

Guys this is not a chatroom

chil chil ....

anway my msn is  "abesovs@hotmail.com" if you want it, but i proberly wont be online for the next week, or so.
but why even use msn when we got the forums? :P


Because when we post many things in a forum, then the bandwidth has to be increased, and ultimately, the admin (Steve) has to pay for the extra bandwidth.
Sorry for just breaking the rule... XD )
Logged
Pages: 1 ... 7 8 [9] 10 11