Thanks Aric. This project is very much a team effort and the first few episodes released on YouTube represent a huge amount of work by a small number of dedicated people. I was given a lot of freedom design-wise (possibly too much!) but I loved that everyone from the director through to the actors was able to provide input on every aspect of the design, and we members of the CGI team were involved in the whole process (including distribution problems....more on that later).
There is a vast amount of work done for future episodes, and much yet to do, and I look forward to continuing to work with this great bunch of people who have given everything for little or no reward other than being included in the credits. Anybody interested in getting involved with the project let me know, or go to wreckamovie.com and look for our project. (PS: Wreckamovie is very much worth checking out if you want to flex your CGI muscles by diving in to some amazing, international projects. All sorts of contributions are welcomed; you don't need to have ILM or Weta Digital skills, just enthusiasm and originality. The recent worldwide hit "Iron Sky" was the result of a Wreckamovie collaboration.)
Regarding my input to the Mission Backup Earth project, ALL modelling was done in Anim8or though it was mostly rendered in Carrara for speed and other effects such as particles etc. The talented editor, Hannu, waved his magic wand over most of my renders while compositing the live action stuff, so much of the credit for the CGI stuff goes his way (there are some totally awesome animated scenes in the can for future episodes!). It should be mentioned that there is no off-the-shelf modelling or stock footage in this project, every model and scene was created specifically from scratch for this project or contributed by fans from other Wreckamovie projects in return for a bit of custom CGI
The real hero of the piece is Alex: writer, director, producer, project manager, marketing guru... pretty much everything. Without his unfaltering enthusiasm none of this would have been possible, full stop. We had some distribution problems at the last minute, working to a strict deadline we were forced to use some 'placeholder' graphics rather than the full HD stuff planned and then the plan went off the rails a bit anyway (grrr...). Plans are still in place to distribute the full HD version on a more pro platform than YouTube at some stage, fingers are crossed.
Thanks again Aric, your enthusiasm and positivity for the project was vital in bringing the core CGI team together, so credit where it's due mate!