It has been decided that the 2D segs of this game will maintain the high-quality graphics that the 3D segs have. So I've also decided to do revamp the animations while I'm at it. Since this will mainly be used for battle, I found it to be fitting that Aaron have his game face on instead of the smile. This time around I also went for a pose that seemed better suited for action. It's no boxing or kung-fu stance, but it does seem much more appropriate than his previous, over casual, hand-on-hip "conversation" pose.
If it looks unbalanced tell me, and let me know why.
It's a really important pose, because apart from the run-sequence it's likely to be the pose that you will see him in for most of the time.