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Author Topic: Star Trek Asia Class....with internal deck plan  (Read 39639 times)

weirdguy

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Re: Star Trek Asia Class....with internal deck plan
« Reply #15 on: May 10, 2013, 01:44:56 am »

Update.  I have deck 4 done.

I think.  You never know.  I might do a few more details.

It isn't a difficult deck for the ship.  Just the torpedo launcher bay, and on the aft starboard side are hydrogen fuel tanks, while on the aft port side are smaller cargo bays (the saucer can separate, and the crew will need supplies).

Also, I have the warp core vertical shafts done as well, although you won't see much in this picture because of the neck.
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johnar

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Re: Star Trek Asia Class....with internal deck plan
« Reply #16 on: May 10, 2013, 11:49:31 pm »

Progress is going well, weirdguy  :)

 Not sure what you think of this thought, but i remember seeing a model of the 'Enterprise', and the outside details of the ship were done with 'texturing'. (Images of the real thing, applied as textures).
 Looked really good.  Might, possibly, be an idea 4 giving the outside of your ship its 'finishing touches'.....

 But apart from that, its all Lookn excellent weirdguy.  Nice
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weirdguy

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Re: Star Trek Asia Class....with internal deck plan
« Reply #17 on: May 11, 2013, 01:47:53 am »

There is an actually a very good reason the outside of the ship is bare bones right now.

Because I am putting so much work into the internal layout of this ship, I occasionally need to change the shape of the external hull to fit the changes I'm making to the decks.  Case in point I deleted a deck from the dish (it is supposed to be a double deck at the rim of the saucer).

Because of that I don't want to turn attention to the external hull until the inside is done.

That, and I like making models out of 3D geometry instead of textures.
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weirdguy

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Re: Star Trek Asia Class....with internal deck plan
« Reply #18 on: July 21, 2013, 04:03:49 am »

Just a bit more.  I am working on the decks within the neck of the ship.

The plans I have don't have stairs inside there, but I figured it wouldn't hurt to have stairs.  The decks are supposed to be cargo bays, but with windows on the neck I figure that people must be in there who want a view, so I plan to make them crew spaces of some kind.  Perhaps the bakery and laundry can be in one of the rooms.
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weirdguy

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Re: Star Trek Asia Class....with internal deck plan
« Reply #19 on: August 12, 2013, 02:58:38 pm »

Still plugging away at this.  Eventually I will be done.  Eventually.
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ianross

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Re: Star Trek Asia Class....with internal deck plan
« Reply #20 on: August 12, 2013, 03:09:49 pm »

Good work, I like the planet.
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cooldude234

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Re: Star Trek Asia Class....with internal deck plan
« Reply #21 on: August 13, 2013, 12:52:41 am »

planning on adding lights and making a soft-shadowed/ambient-occlusion final render?
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weirdguy

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Re: Star Trek Asia Class....with internal deck plan
« Reply #22 on: August 15, 2013, 05:41:58 am »

No, I don't really plan to do a fancy final render.  The scene creator isn't one of the things I have spent a lot of time with.

I do have a slightly updated 3D model right now, as I have the next deck done.  Only 3 left to do, and they're fairly basic looking decks.
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Blick Fang

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Re: Star Trek Asia Class....with internal deck plan
« Reply #23 on: August 15, 2013, 11:07:25 am »

Weirdguy....Looks great!  I'd like to use it in a brief animation!
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weirdguy

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Re: Star Trek Asia Class....with internal deck plan
« Reply #24 on: August 21, 2013, 02:55:08 am »

Slight update.  I only have 1 more deck to do, and then add a few bits and pieces around the ship as there are a few oddball rooms I haven't put any gear or props in yet.

Overall I am happy with how this is turning out.  It is sort of like a virtual train set as I build this thing.  I realize it is more of a curiosity than a useful 3D model, but it is still fun to have.

I may even upload it online so you guys can take a look at is as well.

I've also been in contact with the artists who created the original blueprints that I am working off of and they have been pretty cool about this whole thing as well.

Anyway, here is the picture of the current model with the hull removed.
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dwsel

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Re: Star Trek Asia Class....with internal deck plan
« Reply #25 on: August 21, 2013, 07:41:50 pm »

I'm wondering what's the polycount? From this distance, in this resolution the interiors would look enough detailed to serve as a realistic view of the spaceship.
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weirdguy

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Re: Star Trek Asia Class....with internal deck plan
« Reply #26 on: August 22, 2013, 05:01:01 am »

The polygon count is a bit hard to judge.  Animator will tell you the number of faces a model has, but most people will judge a model by the number of triangles.

A 6 sided cylinder will be 8 faces.  However, that is misleading as a 8 faces is actually made of triangles.  Each of the 6 flat sides is 2 each, and the end caps should be 4 triangles for a total of 22 triangles.

But, I don't have the time or inclination to figure it all out for my ship.  Animator says the number of faces is just over 142,000 faces.

Oh, and I added the last deck today.  Now the model is not actually done yet.  I still have some minor work here and there to take care of, and then I move onto making window holes in the hull as well as decorative paint stripes, all in 3D model and not in texture form.
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johnar

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Re: Star Trek Asia Class....with internal deck plan
« Reply #27 on: August 22, 2013, 10:24:12 pm »

 Monumental effort wierdguy. Hope you're saving copies. All this work would be an ultimate downer to be lost through some 'computer misadventure'. I'd be keeping copies on an external HD, or disc, as well.
 Just to be on the safe side.
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cooldude234

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Re: Star Trek Asia Class....with internal deck plan
« Reply #28 on: August 23, 2013, 12:41:40 am »

Hey weirdguy (Never thought I'd say that :P) if you want a quick way to triangulate things (even if your just wanting to see how many triangles make up your project), you export it as a 3ds file. 3ds only support triangles so anim8or compensates for that and makes everything triangles. So then you can take that object load it into anim8or and check how many polies it has.
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Raxx

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Re: Star Trek Asia Class....with internal deck plan
« Reply #29 on: August 23, 2013, 01:56:55 am »

weirdguy, it'll be nice if when you're done, you can put up a simple animation showing each individual level, so that we can appreciate the details better ;)

The .3ds format has a cap of around 36k triangles, so a model with 142k+ faces would not export to that format successfully.

I put together a quick script that counts the triangles in an object and writes it in the console. It's attached to this post.

[edit] Fixed some redundancies in the code
« Last Edit: August 23, 2013, 04:18:57 am by Raxx »
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