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Author Topic: Image Based LIGHTING !~  (Read 3804 times)


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Image Based LIGHTING !~
« on: May 20, 2013, 04:52:37 am »

I've been playing around with a technique for image based lighting. Unfortunately, there are not to many options in the material editor, but I came up with this.
The render is in the object mode (Scanline render, AA Filter:3x3). The materials are set to ambient:1 and diffuse:0, to not receive any of external lights.
I've used the Env.Map for the lighting.
If you guys have another technique for achiving this, please share  :)


Blick Fang

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Re: Image Based LIGHTING !~
« Reply #1 on: May 20, 2013, 08:27:30 pm »

Thats pretty cool if you don't mind me sayin'