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Author Topic: v0.97e Pre-Beta  (Read 66949 times)

Raxx

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v0.97e Pre-Beta
« on: May 22, 2013, 11:05:14 am »

v0.97e Pre-Beta Release Thread

\\ WARNING!!!
This is a PRE-BETA! Use at your own risk! Files saved from this Pre-Beta may not be backwards compatible!

\\ Introduction

Hello everyone! Thanks to Steve, we have a sneak peek into the next release! Steve has been incredibly busy lately, and wanted you guys to have something to play with before he got caught up in some other commitments. Rest assured, in a couple of months he will have loads of free time to work on Anim8or, and you can expect the official release of v0.97 at that time.

In the meantime, you can help by reporting all the bugs that you find, including old ones! Do this by replying to this topic. The ones that can be replicated will be listed in the bottom of this post.

\\ New Features

Spin Quads Tool: Located in the Edit Menu (Hotkey: /), this tool spins an edge between two 4-sided polygons.


Spinning a quad by pressing the / key


Move Points Along Normal: With point(s) selected and the Move tool (Hotkey m) active, middle-clicking and dragging will move points along the mesh normals.


Moving two points along the normals

Select Orphans: Located in Edit->Select->Select Orphans, this tool helps with cleaning up a mesh by selecting all points and edges that are not assigned to a face.


Orphans Selected

Point Bevel: You can now use the Bevel tool to bevel points.


Select a point and bevel

Mirror Bones: Mirror selected bones across their parent's X-axis by going to Build->Mirror Bones in the Figure Editor. Envelope weights, bone limits, and diameters get mirrored (painted weights are excluded).


Only the selected bones will get mirrored

Mirrored Mesh Object: Convert meshes to Mirrored meshes that lets you build a symmetrical object a lot easier, by selecting the mesh and then going to Build->Mirrors->Convert to Mirrored. Any changes to one side is reflected on the other side as well. Works with subdivision objects. Apply the final mirrored result by going to Build->Mirrors->Stop Mirroring.


Mirroring half a sphere

Other New Features:
  • Home and End keys supported in Text Object Editing
  • All bones can be used for skinning. Regardless of which bone you assign an object to, all other bones that are not children of that object's bones can now influence the object as well. For example, if you have bones "Bone01" and "Bone02" and assign the object to "Bone02", then "Bone01" can be used to skin the object as well.
  • When clicking and dragging in the timeline, the active frame snaps to the first frame of the selection
  • Bone/Joint orientations added to the Figure/Sequence bone properties dialogs
  • ASL: Faster PYR to Quaternion conversion
  • The Space hot key swaps between point, edge, and face select while in Point Edit mode
  • Allow new morph targets to start as a copy of existing ones. This is a drop-down menu item when creating a new Morph Target
  • Decal textures appear too bright.  Set MaterialColor to (Kd, Kd, Kd, Alpha) instead of (1.0, 1.0, 1.0, Alpha).
  • Added call to SetErrorMode(SEM_FAILCRITICALERRORS); to prevent system pop-up dialogs when accessing devices without media.

\\ Bug Fixes

  • Fixed Windows 7 Drag-Select streaking.
  • #097-023 - Stereo Rendering Crashes.
  • #097-024 - Selecting "None" for Scene Environment Map Background Crashes.
  • #097-025 - Export file with missing texture to Obj format crashes.
  • #097-026 - Selecting Menu->ViewX Reverts 2 and 3 view mode to 1 view.

\\ Reported Bugs and Issues

This section lists all currently known bugs and issues in this release, to include older bugs that survived from previous releases. New Pre-Beta bugs will be highlighted in blue.

Object Editor
  • Bevel tool: destroys UVs of surrounding faces
  • Select Orphans:  If a mesh is composed of only points and edges then it appears to keep a single point deselected even if it's the only point in the mesh.
  • Add Edge tool: Starting a new mesh with the Add Edge tool (by shift-click-dragging) causes crash.
  • Morph Targets: Do not work with Mirrored Meshes
  • Mirrored Mesh: Knife tool does not cut all the way on the mirrored side, when starting from a point
  • Mirrored Mesh: UVs do not get mirrored when using the Texture UV tool
  • Mirrored Mesh: When manipulating the added mesh data within a subdivided face (Edit->Subdivide Faces), erroneous results occur. [link]
  • Subdivision Mesh: When 0 working divisions, stays non-shaded when in point edit mode, regardless of shading mode.
  • Materials: If the specular and emissive factor isn't change from the default, then it doesn't get saved in the .an8 file even when a texture is applied to that channel
Figure Editor
Sequence Editor
  • UI Vertical Resize Bar: Behaves erratically when click-dragging it
  • Keyframes don't update: When setting a keyframe for a bone rotation, the sequence won't visually reflect the change.
  • Sequence data fails to save: Sequences save as empty keyframes in the file
Scene Editor
  • UI Vertical Resize Bar: Behaves erratically when click-dragging it
  • Background images: Appear dark in the workspace and when using the opengl renderer.
Miscellaneous
  • MSVCR110.DLL Missing: Needs to be statically linked
  • Windows XP: Does not run [link] [link] [link]
  • About-> OpenGLl Info: Causes crash after viewing. [link]
  • Splash Screen: Needs updating

\\ Error: MSVCR110.DLL Missing

Odds are you may not have it, so download the Visual C++ Redistributable

After clicking "Download", select the appropriate one for your operating system (x86 or x64).
« Last Edit: June 27, 2013, 01:37:25 pm by Raxx »
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captaindrewi

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Re: v0.97e Pre-Beta
« Reply #1 on: May 23, 2013, 10:58:17 am »

Great news but atm I get system error MSVCR110.DLL missing. win7.
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Raxx

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Re: v0.97e Pre-Beta
« Reply #2 on: May 23, 2013, 11:04:08 am »

Hey captaindrewi, try installing this: http://www.microsoft.com/en-us/download/details.aspx?id=30679

Until Steve fixes it, that might be your solution.
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captaindrewi

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Re: v0.97e Pre-Beta
« Reply #3 on: May 23, 2013, 11:30:37 am »

 :)thanks Raxx vcredist_86.exe, from your link did the trick.
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Raxx

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Re: v0.97e Pre-Beta
« Reply #4 on: May 23, 2013, 11:36:51 am »

Thanks for reporting it captaindrewi, I posted up the link in the first post to help the others out, since anyone who doesn't have Visual Studio 2012 installed will probably need it.
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neirao

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Re: v0.97e Pre-Beta
« Reply #5 on: May 23, 2013, 12:38:06 pm »

Cool news Raxx! :)
but for me the Anim8or.exe  no open!
i install the "vcredist_x86.exe" and nothing.. :'(
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captaindrewi

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Re: v0.97e Pre-Beta
« Reply #6 on: May 23, 2013, 01:09:08 pm »

forgot to mention i also changed it to run as xp with 3 update,dont know if thats relevant.
besides that the mirror tool is so much fun. i know you can do this in other software but its so comfortable being in anim8or and using it i'm in a state of BLISS.!!
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Raxx

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Re: v0.97e Pre-Beta
« Reply #7 on: May 23, 2013, 01:18:34 pm »

If you are running it in Windows 7 then you shouldn't need any compatibility settings.

neirao, what operating system, processor, and graphics chip set are you running?
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$imon

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Re: v0.97e Pre-Beta
« Reply #8 on: May 23, 2013, 01:48:30 pm »

Nicee works great here on win8.

Thanks, Steve!

I'll be trying it out for sure..
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kreator

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Re: v0.97e Pre-Beta
« Reply #9 on: May 23, 2013, 02:19:14 pm »

Works For me too!....needs MSVCR110.DLL  in both 64 and 32 bit folders to work for me. Nice to have mirror bones saves a little time. Realtime Mirroring is cool and should be a godsend for a lot of us! 
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neirao

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Re: v0.97e Pre-Beta
« Reply #10 on: May 23, 2013, 02:21:39 pm »

Hi Raxx,

i use MAC for somethings,
but Windows i use only XP SP3,
i dont like windows 7, vista, etc.

whats happens!? ???

thanks
« Last Edit: May 23, 2013, 03:11:46 pm by neirao »
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Raxx

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Re: v0.97e Pre-Beta
« Reply #11 on: May 23, 2013, 04:01:39 pm »

Hey neirao, I was afraid of that. I guess Steve hasn't tested it for Windows XP yet (and I have no way to try it out). So nothing happens at all when you open the Anim8or.exe file? [edit] Also, what graphics chipset are you using? (Nvidia or ATI/AMD, and the model)

If you or anyone figures out a solution before Steve gets around to fixing it, please let us know! And also if you're using WinXP and can't get it to work, let us know as well (along with the graphics chipset and symptoms)!
« Last Edit: May 23, 2013, 04:35:12 pm by Raxx »
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captaindrewi

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Re: v0.97e Pre-Beta
« Reply #12 on: May 23, 2013, 05:07:29 pm »

The mirror tool.
If you adjust a subdivided face of a non subdivided
object in mirror mode it causes  an error.
also
after a manipulation or two one cant select a point unless one uses the multi select
box tool.still good though... ;D
« Last Edit: May 23, 2013, 06:37:35 pm by captaindrewi »
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Raxx

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Re: v0.97e Pre-Beta
« Reply #13 on: May 23, 2013, 07:16:55 pm »

Hey captaindrewi, for the first one I couldn't get an error message (if that's what you meant), but subdivided face geometry does seem to get ignored on mirrored meshes. I added it to the list.

I tried replicating your second report, but maybe I'm missing something. Any further explanation on that?
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captaindrewi

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Re: v0.97e Pre-Beta
« Reply #14 on: May 23, 2013, 09:18:40 pm »

AMD Radeon HD 6520G, persistently crashes on interaction using extrude and other tools on a subdivided face as illustration.
sorry about the second one please ignore.
« Last Edit: May 23, 2013, 09:21:19 pm by captaindrewi »
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