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Author Topic: v0.97e Pre-Beta  (Read 67717 times)

Raxx

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Re: v0.97e Pre-Beta
« Reply #15 on: May 23, 2013, 09:26:44 pm »

Ok. I still couldn't get it to crash, though weird things kept happening. I worded it in the listing to more of a "catch-all" and linked to your post.
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mayim84

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Re: v0.97e Pre-Beta
« Reply #16 on: May 24, 2013, 12:42:47 am »

So glad to finally see an update. Haven't had a chance to fully test out any features. However, I did notice a minor issue when checking the System Info from the About menu. I am running Windows 7. However, according to the info I have something more inferior on here...

Edit: Please disregard my low OpenGL support. I'm on a netbook for crying out loud...
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kreator

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Re: v0.97e Pre-Beta
« Reply #17 on: May 24, 2013, 02:40:30 am »

Unfortunately it will not run on an old XP with SP3 installed.

Installed The Visual C++ redistributable and added msvcr110.dll as suggested, Rebooted, and all I get is "Anim8or.exe is not a Valid Win32 application" Still, its going on Windows7!

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AirAKose

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Re: v0.97e Pre-Beta
« Reply #18 on: May 24, 2013, 03:04:47 am »

O crap. This is awesome. o_o New update, just in time for some new personal projects! ;)

I had the same issue with having to install the 32bit VS redistributable after I tried installing the 64bit one. Does it only work with the 32bit libraries?
Also hit an issue where after checking About>OpenGL info, it crashes.
You have no idea how happy I am to see that drag-streak issue gone, though! :)

Glad to know that anim8or will go on! This is an amazing year of returns! First DBZ, then Daft Punk, and now Anim8or! What's next?
I hope Steve's doing well!

In case you need it:
Quote
                            SYSTEM INFO                           
OS:Windows 7 Home Premium x64
Processor:  Intel(R) Core(TM) i5- 2520M CPU @ 2.5Ghz
Graphics:NVIDIA GeForce GT 555M
OpenGL Ver:4.2.0
                                                                             
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headwax

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Re: v0.97e Pre-Beta
« Reply #19 on: May 24, 2013, 05:32:30 am »

thanks Steve!!
haven't had a chance to take her for a proper ride but it runs very well on windows 7 64 bit for as far as I can see

you rock :)
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Raxx

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Re: v0.97e Pre-Beta
« Reply #20 on: May 24, 2013, 12:07:27 pm »

mayim84, that's pretty interesting. A google search reveals that it's the same thing as Windows 7 Ultimate (I think).

kreator, thanks for the confirmation. I'll go ahead and put it on the list.

AirAKose, I also get the crash. Putting it on the list.
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cooldude234

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Re: v0.97e Pre-Beta
« Reply #21 on: May 24, 2013, 04:11:42 pm »

I also got the
"not a valid win32 application"
on windows xp (service pack 3)
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neirao

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Re: v0.97e Pre-Beta
« Reply #22 on: May 24, 2013, 04:20:14 pm »

I also got the
"not a valid win32 application"
on windows xp (service pack 3)

HAPPENS THE SAME WITH ME  :'(

----------------------------------------------
@Raxx in windows i have this configuration:

WINDOWS XP SP3 - WIN 32BITS
Intel Pentium Core duo
2.19Ghz - 1,97GB of RAM
----------------------------------------------

Does it work only on Windows(news versions) or other only with NVIDIA card?
I want so much try this new Anim8or Version! :'(

Thanks!!





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3Dgeek11

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Re: v0.97e Pre-Beta
« Reply #23 on: May 24, 2013, 11:42:05 pm »

Oh my! Wow!

Such wonderful news that Anim8or is still being worked on. :)
I'm liking the new features, but I haven't used this new release too much just yet, so if I run into any bugs, I'll be sure to mention them.

Thank you, Steve! And good luck with everything too.
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Raxx

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Re: v0.97e Pre-Beta
« Reply #24 on: May 26, 2013, 10:20:17 am »

I hate to say it (to neirao and the rest), but it looks like you guys won't be able to try this pre-beta if you have Windows XP. This doesn't mean that future releases won't be compatible, it's just a bug for now.

So sit tight ;) Steve will be finished with his other commitments sometime in August, and then he can take a look at the problem.
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mayim84

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Re: v0.97e Pre-Beta
« Reply #25 on: May 26, 2013, 07:52:02 pm »

Hey Raxx, do you know if Steve has implemented GL shaders into Anim8or, or is he still using Immediate mode?
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Raxx

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Re: v0.97e Pre-Beta
« Reply #26 on: May 26, 2013, 10:09:26 pm »

mayim84, I don't know what precisely he's using at the moment, sorry! Your best bet is to email him and wait for his response (though currently it may be a long wait). I'm just Steve's little helper ;)

Is it imperative that you need to know?
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mayim84

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Re: v0.97e Pre-Beta
« Reply #27 on: May 26, 2013, 10:23:42 pm »

mayim84, I don't know what precisely he's using at the moment, sorry! Your best bet is to email him and wait for his response (though currently it may be a long wait). I'm just Steve's little helper ;)

Is it imperative that you need to know?


Well, Immediate Mode, while supported, is deprecated from OpenGL. For good reason, though. Shaders allow for better performance. This can really help in rendering. Since Steve used to (or still does? Author page is a little dated) work for Nvidia, I would assume he would be up to date on that.

Also, I should probably put this on feature request (though its a little far-fetched). Is there a possibility of a cross-platform Anim8or (ie. Not using Wine on Linux). I'm sure there is plenty more for him to do before that becomes a possibility, but can't hurt to ask.
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Raxx

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Re: v0.97e Pre-Beta
« Reply #28 on: May 27, 2013, 10:29:13 am »

The only graphics-related technical stuff I know is that in this update he deprecated the front-window XOR drawing and instead redraws full double-buffered windows (part of the Win7 fix). Also, it seems that the "Use Shaders" feature in View->Preferences uses the DX9 library.

As for cross-platform, it doesn't seem to be on his list of priorities.
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headwax

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Re: v0.97e Pre-Beta
« Reply #29 on: May 29, 2013, 12:03:01 am »

this could be of help to someone

windows 7 64 bit



I downloaded MSVCR110.DLL
still didn't work, have no idea where that MSVCR110.DLL ended up

searched for it and found I already had a copy in another software directory
which came with some recent software )Dogwaffle)
so on a hunch I copied that into the directory where anim8or beta was
worked like a charm

previous to this beta anim8or wasn't working on my windows 7
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