Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Pages: 1 ... 10 11 [12] 13 14 ... 20

Author Topic: Feature Request Thread  (Read 316381 times)

RudySchneider

  • Sr. Member
  • ****
  • Posts: 449
  • There are no problems, only opportunities
    • View Profile
Re: Feature Request Thread
« Reply #165 on: January 15, 2015, 04:11:59 pm »

No, I don't know of a physics engine.

Steve --- How about Bullet?  It's what LightWave uses...
http://en.wikipedia.org/wiki/Bullet_%28software%29
« Last Edit: January 15, 2015, 04:14:26 pm by RudySchneider »
Logged
G

Steve

  • Administrator
  • Hero Member
  • *****
  • Posts: 2124
    • View Profile
Re: Feature Request Thread
« Reply #166 on: January 15, 2015, 04:55:35 pm »

Looks quite interesting. Thanks for the pointer!
Logged

davdud101

  • Hero Member
  • *****
  • Posts: 1067
  • Couldn't ever use Blender or Maya. Anim8or's good.
    • View Profile
Re: Feature Request Thread
« Reply #167 on: January 26, 2015, 11:28:52 pm »

Whoa- physics would bring Anim8or to a new level!

In fact, a new level would be physics+audio+a little easier rigging/anim system... I think that would put a bow on it!

My suggestion is nothing important or immediate. I avidly and vigorously employ the 'Edge Properties' tool. If it were just a little more accessible or prominent or quick I think it would become a more popular tool (because it's REALLY powerful and useful when working with subdivides)
Logged
?

Deepthought

  • Full Member
  • ***
  • Posts: 157
    • View Profile
Re: Feature Request Thread
« Reply #168 on: February 09, 2015, 11:10:44 pm »

1. be able to choose how objects are mirrored in figure mode
2. live preview in figure mode (have a viewport playing a sequence to be able to spot deformation)
Logged

johnar

  • Hero Member
  • *****
  • Posts: 1025
  • Make it, Move it--Give it Life
    • View Profile
    • youtube vids
Re: Feature Request Thread
« Reply #169 on: February 10, 2015, 07:49:21 am »

Quote
live preview in figure mode (have a viewport playing a sequence to be able to spot deformation)

 That would be pretty amazing. :)
 Perhaps even just being able to 'short-cut key' through the modes. Then you could go quickly between figure and sequence/scene mode, and 'scrub' through a movement.........

 Or is there already a shortcut to change modes...? ..... probably is?........
 
Logged
%

Deepthought

  • Full Member
  • ***
  • Posts: 157
    • View Profile
Re: Feature Request Thread
« Reply #170 on: February 10, 2015, 09:46:24 am »

It would work even better if you could pause the preview and paint weights on the messed up part of the preview and not be forgetting which vertices are wrong
Logged

johnar

  • Hero Member
  • *****
  • Posts: 1025
  • Make it, Move it--Give it Life
    • View Profile
    • youtube vids
Re: Feature Request Thread
« Reply #171 on: February 10, 2015, 09:57:36 pm »

 
Quote
if you could pause the preview and paint weights on the messed up part of the preview and not be forgetting which vertices are wrong

 Yes. That would be even cooler.  The 'preview screen' could even be the sequence or scene..... sort've like, having both modes open at once, where in figure mode, sequence mode was showing in a smaller window, complete with scrub bar.......
Logged
%

neirao

  • Sr. Member
  • ****
  • Posts: 624
  • Neirao
    • View Profile
Re: Feature Request Thread
« Reply #172 on: February 11, 2015, 09:38:43 am »

if someday Anim8or have phisycs, is good moment for implements this my old idea suggestion: :'(


http://www.anim8or.com/smf/index.php?topic=2254.0
 :D
Logged

kreator

  • Hero Member
  • *****
  • Posts: 1146
  • Anim8or, Blender, & Carrara. A Great Combination!
    • View Profile
    • Anim8orWorld
Re: Feature Request Thread
« Reply #173 on: February 15, 2015, 02:27:33 am »

With all the extra little additions to the ref image capabilities, it would be very useful if a lock feature was added ( Like in scene mode) then my ref image won`t keep moving about when working on a model.... just an idea!
Logged
O

davdud101

  • Hero Member
  • *****
  • Posts: 1067
  • Couldn't ever use Blender or Maya. Anim8or's good.
    • View Profile
Re: Feature Request Thread
« Reply #174 on: April 01, 2015, 05:42:57 pm »

A possibly small request-

A toggle-able select feature that selects either what IN the bounding box or whatever it TOUCHES. I think that'd be a useful little tool (though not urgent- take your time, Steve, and enjoy yourself!)

and an 'object-lock' feature or some way to edit one layer while others are still visible, if that's not implemented yet.
« Last Edit: April 03, 2015, 06:55:10 pm by davdud101 »
Logged
?

davdud101

  • Hero Member
  • *****
  • Posts: 1067
  • Couldn't ever use Blender or Maya. Anim8or's good.
    • View Profile
Re: Feature Request Thread
« Reply #175 on: April 09, 2015, 10:31:19 am »

Alright, a lot of my 'requests' seem to be really cosmetic. This one is not super important but would just make my job a little quicker and i think would make edge properties a bit more useful and accessible for beginners.
I'm a HEAVY user or edge properties (I don't like double-cutting lines... too many vertices!) and I think a sliding scale for the options would be awesome!
Logged
?

Steve

  • Administrator
  • Hero Member
  • *****
  • Posts: 2124
    • View Profile
Re: Feature Request Thread
« Reply #176 on: April 09, 2015, 12:49:34 pm »

Interesting idea.  Thanks!
Logged

ClassicTyler

  • Jr. Member
  • **
  • Posts: 57
    • View Profile
Re: Feature Request Thread
« Reply #177 on: April 19, 2015, 05:35:04 pm »

Thanks for all your updates Steve. Is there anything we can get you? Tea? Coffee? :D

I had another idea that has to do with lighting/rendering.

Is there a way for single items to produce and show light? Say, a light bulb actually giving off light rather than doing some tricks to make it seem like it is? Just curious.

It would really help, particularly for tight spaces where people will notice in a render.
Logged

Steve

  • Administrator
  • Hero Member
  • *****
  • Posts: 2124
    • View Profile
Re: Feature Request Thread
« Reply #178 on: April 20, 2015, 02:46:34 pm »

Nice idea.  Maybe something like attaching an object to a light and using it as both a local light source and giving it and emissive material with the color of the light.
Logged

ClassicTyler

  • Jr. Member
  • **
  • Posts: 57
    • View Profile
Re: Feature Request Thread
« Reply #179 on: April 20, 2015, 05:27:44 pm »

Yes! That's what I meant...you just make a lot more sense than I do. I'm on a lot of sinus medication lol :D
Logged
Pages: 1 ... 10 11 [12] 13 14 ... 20