Hi, I cant believe I have even more requests since yesterday, but I'll share them as well.
But first I'll give my +1's, they go to...
Tier 1:
"Move faces", "copy and paste objects in scene-mode".
Tier 2:
"Animated texture maps", "alpha maps cast shadows", "ASL - read, edit and create morph targets",.
Tier 3:
"Audio track capability" and "ASL-events".
Unfortunately I didn't really understand the "ASL - Object Script Controller" since I'm not familiar with scripts. Does it let scripts to affect objects orientation, position and morph targets in scene mode? If it does I give it a +1.
Now for the resquests
:
CTRL + S to saveThe name says it all, a shortcut to save your project. Additionally "ctrl + shift + s" could mean "save as".
Background-movie in scene-modeIt would be great if you could not just have background images but also background movies in scene-mode.
Some way to arc-rotate around a specific object, maybe by holding down CTRL and clicking on the object when you arc-rotate.
Camera import/exportIf you're working with anim8or together with other softwares you probably need a camera import/export option so you to easier can integrate the the works with each-other.
For example, you are working with a scene there you'll create parts of it in anim8or and other parts in an additional software. You'll render the both works out and edit them together to a final scene in a film-editing software. Mostly it work fine, but it would be problematic if you want a camera movement in the scene. Then you would need need two cameras in both softwares, what moves exact similarly. To do that you have to create the camera in one of the softwares and export it into to the other, which as it is now is impossible in anim8or since it neither support camera import or export.
Scroll-selectingBy holding down the right-mouse button it let you select all objects/points/lines/faces you scroll over with the mouse-cursor. So instead of have to press the right-mouse button each time you want to select something, you can just hold it down and scroll over that you want to select. It's not revolutionary, but makes your work more comfortable.
I have another odd, and I mean ODD, request that I understand if its either impossible or to far-fetched. Its about controlling morph-targets in sequence mode. It would work like morph-targets do in scene mode, you find them beneath the object and keyframe them as usual. If you for example have a character with a horn that you want to be stretched out while the characters head is moving, you would first create morph-targets to stretch the horn. Then you would armature the character as usual and animate the head as with the morph targets, all in sequence mode. To clarify, the morph-target-changes is counted before the "usual" changes that is made by armature.
I know it has been a loooong list, but hopefully it has been helpful for you. Thanks!