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Author Topic: Feature Request Thread  (Read 315941 times)

nemyax

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Re: Feature Request Thread
« Reply #150 on: October 21, 2014, 10:38:45 am »

Make View | Frame Selected work for subobject selections.
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MvGulik

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Re: Feature Request Thread
« Reply #151 on: November 13, 2014, 04:16:09 pm »

(just dumping something that always pops up in my mind when working with modifiers.)

Modifier "Length" as additional option in the Modifier option window.

- - -

"Diameter" and "Segments" seems way less useful/important in relation to Bound Modifier usage ... But as its also possible to use a Unbound Modifier as Mesh source, having them in those cases seems to make sense.
« Last Edit: November 13, 2014, 04:18:28 pm by MvGulik »
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MvGulik

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Re: Feature Request Thread
« Reply #152 on: November 22, 2014, 08:29:10 am »

Snap feature(s) with Pivot editing.

(depends on "Implementation of rotation around pivot." below)
« Last Edit: November 22, 2014, 03:48:21 pm by MvGulik »
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MvGulik

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Re: Feature Request Thread
« Reply #153 on: November 22, 2014, 03:47:16 pm »

Implementation of rotation around pivot.
(or removal/disable of pivot-rotation in rotation preview if not planned yet for the near future.)

Might as well add this note: There seems to be some rotation(-preview) issue when rotating a item with a moved pivot while angle snap is active. (bigger angle snap/pivot offset, bigger effect(in relation to direction of pivot offset.)

« Last Edit: November 22, 2014, 04:07:30 pm by MvGulik »
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Deepthought

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Re: Feature Request Thread
« Reply #154 on: November 22, 2014, 07:45:31 pm »

Action center for rotation. User should be given choice to rotate points around the origin, the mouse cursor, or the center of the current selection
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Trevor

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Re: Feature Request Thread
« Reply #155 on: November 24, 2014, 01:26:38 pm »

Plus 1 for uv tool and vertex shading.

Trev
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Smirkyguy

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Re: Feature Request Thread
« Reply #156 on: November 28, 2014, 05:33:32 pm »

+1 for the addition of normals mapping via texture, as it can be extremely hard to convert a normals map to a bump map.
« Last Edit: November 29, 2014, 05:45:29 pm by Smirkyguy »
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lppena

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Re: Feature Request Thread
« Reply #157 on: November 30, 2014, 04:09:10 am »

What'd be really cool is integrating a direct link to a paint program for exporting a UV map for painting. I use Truespace and it a dialog box for exporting the map to my favorite paint program. Once I paint and save the map TS auto applies the map back on to the model, of course, Anim8or would first need a basic UV map editor utility present within Anim8or. Maybe down the road Steve could integrate such a feature to make Anim8or more useful. Leroy.
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MvGulik

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Re: Feature Request Thread
« Reply #158 on: December 02, 2014, 10:17:28 pm »

Some align view to face(normal) ability. (?)
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Raxx

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Re: Feature Request Thread
« Reply #159 on: December 15, 2014, 01:20:21 pm »

Added and +1'ed where applicable. If I missed something, let me know.
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ronaldefarmer

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Re: Feature Request Thread
« Reply #160 on: December 15, 2014, 08:04:01 pm »

If it's not too late, I would like to give a +1 for "alpha maps cast shadows" and "uniform bevel."
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davdud101

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Re: Feature Request Thread
« Reply #161 on: December 22, 2014, 12:03:53 am »

Is there some sort of "add all keys" command for fig and scene modes? It'd save a lot of time for me. Not an immediate need, but it'd be a cool addition

Also I do remember a while ago someone requested that the sequence/scene mode of using bones worked like it does in the figure mode

I don't think I have the latest build :S
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Steve

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Re: Feature Request Thread
« Reply #162 on: December 22, 2014, 04:15:35 pm »

"Add All Keys" is coming - I'll work on the Figure, Sequence and Scene editors when I've done the new fast-select modeling changes.
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daniel99

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Re: Feature Request Thread
« Reply #163 on: January 14, 2015, 06:38:22 pm »

Hi Steve.

I want to ask you about a very important matter. I've been using anim8or for professional work at my job for years now. To be honest, f*uck 3dmax, f*ck blender, f*uck c4d :) I've made some highly photorealistic renders with anim8or  Since you make new updates now, I must really really ask you, consider the IK constraints. I believe I'm not the only one asking for this feature to be activated.
I also make organic animations for character, and this feature would really be golden. Personaly, I'll be willing to pay for this update/feature.

I also have a question. Do you know any physics engine for anim8or. I know it was cre8or once, but it doesn't run on win7.
Something like that would be also useful in an8.

Here's some nice simulations of how IK/c would look in anim8or and some physics:


Btw, this is my latest project for my work. The snowman is modeled, animated and rendered with anim8or, then composited with AE.
Looks nice? Anim8or rullz \m/

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Steve

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Re: Feature Request Thread
« Reply #164 on: January 14, 2015, 10:15:53 pm »

No, I don't know of a physics engine.

Nice snowman! You matched the lighting with the live-action quite well.

Now if only I could turn your video into C++ I could add IK!
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