Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Pages: 1 ... 18 19 [20]

Author Topic: Feature Request Thread  (Read 160960 times)

Trevor

  • Full Member
  • ***
  • Posts: 197
  • Goldfinger64 Dev OS:10 CPU:5960x Gfx:RX480 Loc:UK
    • View Profile
    • LS Tech Services
Re: Feature Request Thread
« Reply #285 on: April 29, 2017, 07:46:36 am »

should this not now be in V1 forum?

v0.98 has come to an end.

Trev
Logged

Gyperboloid

  • Sr. Member
  • ****
  • Posts: 264
  • It's better not to do anything, than to do nothing
    • View Profile
Re: Feature Request Thread
« Reply #286 on: September 23, 2017, 12:16:15 pm »

should this not now be in V1 forum?

v0.98 has come to an end.

Trev

Yeap, this thread should not be continued here. Though I think it should be in Ongoing Development forum, since the v.1.0 is more about bug reports and not general suggestions on Anim8or Development as this thread more looks like to be. And since we bring this on generally, more a suggestion to Steve, maybe this forum ( v.0.98 ) should be transfered in the Ongoing Development Forum as a thread, there belong othere older releases ? Maybe even Raxx can do it ?!
Logged

hf003

  • Newbie
  • *
  • Posts: 17
    • View Profile
Re: Feature Request Thread
« Reply #287 on: April 23, 2019, 08:00:05 pm »

I'm surprised no one is wishing for better implementation of morphed target. I can think of a few things that could be better.
1. Include morph targets when mirroring images (objects).
2. Retain morph targets when joining solids.
3. Scale morph targets proportionately when scaling their object.
4. Better retention between points and their morphed target positions. It is annoying when having morphed an object and realizing it would be better to add a point (through various mechanisms), or delete a point, only to find out that that added/removed point destroyed all your morphing efforts requiring you to start over with morphing or live with what you got.
 
Logged

Kevin Gales

  • Newbie
  • *
  • Posts: 39
    • View Profile
Re: Feature Request Thread
« Reply #288 on: October 19, 2019, 01:54:06 pm »

If this thread is still active....I attached my suggestion for the bone system...I think the wire like bones are much more cleaner and skinning envelopes might even cover those well...It would be pretty cool to work with the suggested bone system in anim8or 8)
Logged

davdud101

  • Sr. Member
  • ****
  • Posts: 998
  • Couldn't ever use Blender or Maya. Anim8or's good.
    • View Profile
Re: Feature Request Thread
« Reply #289 on: December 22, 2019, 09:11:32 am »

One thing that would make Anim8or just a touch easier (and maybe wouldn't be too hard to implement?), especially for a person like my who uses it for CAD, could be alternate units and auto-calculate to measurement (can't think of what the feature is called, but where it can used mixed fractions and stuff as opposed to/in addition to decimals)
Logged
?

Trevor

  • Full Member
  • ***
  • Posts: 197
  • Goldfinger64 Dev OS:10 CPU:5960x Gfx:RX480 Loc:UK
    • View Profile
    • LS Tech Services
Re: Feature Request Thread
« Reply #290 on: December 23, 2019, 06:14:17 am »

Why is anyone still using An8 0.98?

There are some CAD functions in 1.0.1.x but here I will second that they need some love too.

Trev
Logged

davdud101

  • Sr. Member
  • ****
  • Posts: 998
  • Couldn't ever use Blender or Maya. Anim8or's good.
    • View Profile
Re: Feature Request Thread
« Reply #291 on: January 07, 2020, 11:27:33 am »

Why is anyone still using An8 0.98?

There are some CAD functions in 1.0.1.x but here I will second that they need some love too.

Trev

Not using 0.98. I just thought this was the only feature request thread.
Logged
?
Pages: 1 ... 18 19 [20]