Bringing old unfinished projects to light and no work to do... could well become the most active competition thread yet! Great to see those projects again guys, I remember them well (too well in the case of your monster demon thing Raxx! Nightmarish!). Possibly the hardest part is choosing only three from the graveyard of abandoned projects littering my drives, but here they are:
Steam Zeppelin. This was intended for Arik's steampunk project (which seems to have spawned quite a lot of great stuff!). The airship was always supposed to be under construction, hence one engine missing it's cowling (this engine went on to be animated on its own). The boiler was going to hang below the main frame, behind the gondola, and the frame was going to be partly skinned with some of the interior gas bags in place, etc.
Railway station. Intended for a collaborative railway project on Animanon. The model is based on a typical country Australian railway station and was intended to be exported to Carrara for rendering. This is a new render in Anim8or, the only change was to drop the object into a scene and set the lights.
Astrolabe. This is an old one from v0.95 days intended for an Animanon comp. The position of each planet and major moon is as accurate as possible, with the scale of the objects greatly enlarged of course, though still to scale with each other (up to a point... Mars' moons were necessarily increased in size to make them visible). The whole thing is animated, it's one of the first things I ever motion scripted, and the rotation and orbit of each object is accurate.
This was the main problem and the reason why the animation was never rendered or entered. There is such a massive difference in rotational speed between Jupiter's rotation and the orbits of Mars' moons at one end of the scale, and Pluto's orbit at the other, that it wasn't possible to set a running speed where Pluto could be seen to be moving at all without having the faster moving objects merely blurs. I kinda solved the problem by having the machine accelerate, but I just didn't like the effect. Also, I made everything too big, I had to extend the Z-Far limit to over 50,000 to render the room which introduced some rendering anomalies that I wasn't able to resolve. Ended up walking away from the project with scars, but a little bit wiser.
The 4th image is a close-up of the Saturnian system showing some of the mechanisms involved.