Hey guys. Thanks for the CC! Its such a great learning curve. I'm picking up what you guys are putting down, haha. Come to think of it, when the face shape 1st started becoming an issue I went looking at some pictures online and the pictures I chose to reference were obviously the very skinny, photoshopped, super model type woman and that's why I couldn't figure it out.
Rest assured that I am having another look at the head and that I intend to revise it. I must admit however that when making the subtle adjustments I've done so far, I've noticed many flaws in my mesh. I'm at odds with modeling the head from scratch again. Practice makes perfect!
I wouldn't be lying if I said my ultimate goal as an anim8or would eventually be able to make flawless, anatomically accurate models as observed in the Final Fantasy series or similar. To achieve this, practice is essential. The more realistic, the better. You must have a goal or else you'll just wander aimlessly.
I previously tried using the Phur plug in to make her eye lashes and hair. I didn't have much luck however. But I'm sure with more time, I'd get the feel of it and make it work.
I must agree with the bump map however, it doesn't suffice.
I admit though that the learning with transparency maps was a load of fun and the results were very pleasing but once again they have their flaws. They are inexpensive in terms of both rendering and modeling time, however they lack depth, realism and the ability to cast shadows correctly. I realize that they are not ideal for this specific application but I will however revisit them when I do her hair. I've seem some great results using transmaps for hair.
Thanks for the input once again and expect an update!