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Author Topic: realistic texturing  (Read 12893 times)

BOB_I_Ts

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Re: realistic texturing
« Reply #15 on: September 18, 2013, 06:44:30 pm »

seamless utilities can assist in use of your painter software (cloning tools) for blending your textures for your custom ! UVwraps or just a cylindrical or spherical map around entire mesh  what ever you plan to build
 
classic tool like stile will help you build your own personal library of seamless textures to clone with
also helpful t2 terrain texture generator ,can use this tools functions to add colour to your bump maps ,it exports diffuse and specular and shadow map
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