Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Author Topic: Dr Who Cybermen  (Read 17180 times)

adamsbullock

  • Newbie
  • *
  • Posts: 12
    • View Profile
    • Scenes from the British sci-fi, "Dr Who" in anim8or
Dr Who Cybermen
« on: April 25, 2008, 10:21:34 am »

I put this together using a classic series Cyberman model, to really test Art Raytracer in v0.97 - I wanted to get some subtle reflections going.  The render was an overnight job: ~10 hours.


(warning - full size version is 1Mb)

I must say I'm impressed with the new rayrtracer - even if it is only a beta yet!

Ad
Logged

Kubajzz

  • Flying Platypus
  • Global Moderator
  • Sr. Member
  • *****
  • Posts: 548
  • Little doggie ate my avatar...
    • View Profile
Re: Dr Who Cybermen
« Reply #1 on: April 25, 2008, 10:44:14 am »

That's cool!

The models are nice and I can see you spent a while playing with the materials...

I have just a little problem with the full-size image format; it takes a while to load the image (that's ok...), the problem is that it's too big! I'm using a large CRT screen with 1600x1200 resolution and I can't see the whole image

I think there's no point of rendering so huge images; it takes too long to render, it takes too long to load and in the end the result is the same...

I would also suggest using more AA samples when rendering - click 'Render>AA setup' and enter at least 64; you will get rid of the noisy parts of the image; it will take longer to render it, but if you use lower resolution, it should be ok...
Logged

RudySchneider

  • Sr. Member
  • ****
  • Posts: 449
  • There are no problems, only opportunities
    • View Profile
Re: Dr Who Cybermen
« Reply #2 on: April 25, 2008, 11:49:18 am »

...I think there's no point of rendering so huge images; it takes too long to render...

Actually, depending on the scene content and level of model complexity, one way to get around long --- anti-aliased --- render times is to render large-format images without AA.  Then, you can get the effect of AA after post-processing to a smaller (or at least "more reasonable") size.  Of course, this doesn't always produce equivalent results, but it's a trade-off worth considering.

BTW, adamsbullock, your scene is very interesting.  Your robots are very '30's, Buck Rogers-ish, and I like the attention you gave to routing plumbing and cables.  What are the little articulated "critters" on the ground?  Looks like something I need to wear steel-toed shoes around!
« Last Edit: April 25, 2008, 11:53:38 am by RudySchneider »
Logged
G

thecolclough

  • Sr. Member
  • ****
  • Posts: 890
  • 3D Ignoramus 1988-2002, Anim8or User 2002-present.
    • View Profile
    • www.mattghc.com
Re: Dr Who Cybermen
« Reply #3 on: April 25, 2008, 12:12:53 pm »

What are the little articulated "critters" on the ground?  Looks like something I need to wear steel-toed shoes around!

they look like some sort of hybrid between a horseshoe crab and an angler fish.  very, very freaky.  :o

i agree that 1600x1200 is perhaps a bit large, but otherwise cool render tho, i think the glowy green bits give it an extra bit of creepiness.

- colclough
Logged

adamsbullock

  • Newbie
  • *
  • Posts: 12
    • View Profile
    • Scenes from the British sci-fi, "Dr Who" in anim8or
Re: Dr Who Cybermen
« Reply #4 on: April 25, 2008, 04:32:51 pm »

They're cybermats - little robot rodent things the Cybermen used in the 1960s serials. (http://en.wikipedia.org/wiki/Tomb_of_the_cybermen)

Rendering, is, sadly, always a tradeoff between time and quality.  By rendering at higher res, you can hide jaggies, and indeed hide low samples in anti-alias.  Anti-alias is, though, a necessity if you want soft shadows...

I'm also in the habbit of rendering big as I've done a few images of late that were for panning across in 2d animations.

The green-ness is a simple local light, behind them, hidden by fog.  It's amazing what you can achieve with a simple lighting trick that all the photoshop in the world wouldn't be able to do!

Ad
Logged

PLanAhead

  • Newbie
  • *
  • Posts: 48
    • View Profile
Re: Dr Who Cybermen
« Reply #5 on: April 26, 2008, 04:29:14 pm »

Exterminate! EXTERMINATE!!!

Sorry those are Darilects, or Dalecks,  or whatever they were called.

Some of the worst special effects ever. I liked that show...

I like large images because you can really look at the details.

No crits its great...
There is a contest for robot models on the CGTalk forum right now and one of the choices is a cyberman:
http://forums.cgsociety.org/showthread.php?threadid=623512&utm_medium=plugblock&utm_source=cgtalk

Check it out...
« Last Edit: April 26, 2008, 06:35:13 pm by PLanAhead »
Logged

spicy

  • Sr. Member
  • ****
  • Posts: 546
    • View Profile
Re: Dr Who Cybermen
« Reply #6 on: April 27, 2008, 09:12:09 am »

I really like it, though I have never seen the old cybermen from the 60's but it still is cool. And the new ray tracer is ace, looks good. Keep it up
Logged

thecolclough

  • Sr. Member
  • ****
  • Posts: 890
  • 3D Ignoramus 1988-2002, Anim8or User 2002-present.
    • View Profile
    • www.mattghc.com
Re: Dr Who Cybermen
« Reply #7 on: April 28, 2008, 04:50:55 am »

Darilects, or Dalecks,  or whatever they were called.

Daleks.  ;)

I like large images because you can really look at the details.

this is true - if the person making the scene has taken the effort to put lots of detail in.  i tend to find some of my work just doesn't stand up to huge renders, because my models and textures sometimes just aren't that great - i need to keep the pics low-res to hide my laziness!!!  ;D

adamsbullock, on the other hand, has done some very nice detailing work here, so i guess a high-res pic is good after all  :)

- colclough
Logged