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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Author Topic: Light through Transparency..  (Read 2687 times)


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Light through Transparency..
« on: January 24, 2014, 11:44:05 am »

Looking to doing some major anim8ing with Anim8or, but I am somewhat hesitant to do any thing at the moment, mainly because of Anim8ors major inability to cast correct shadows with any transparency maps.

I know this has been discussed and pointed out before, but is it not time that this discrepancy was corrected as soon as possible.

It does not work with ART, Scanline shows the same shadow on a reduced basis and OpenGL is not worth using as it shows no shadows at all. see images below:

Result with A.R.T

Result with Scanline

Result with OpenGL
« Last Edit: January 24, 2014, 11:49:03 am by kreator »


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Re: Light through Transparency..
« Reply #1 on: January 28, 2014, 10:57:53 am »

This is high on my list to fix, especially for ART.  I'll be working on it soon.