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Author Topic: Changed to Older Releases [builds 1162 to 1230]  (Read 657238 times)

Steve

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Changed to Older Releases [builds 1162 to 1230]
« on: February 03, 2014, 03:27:18 pm »

Build 1230 dated March 22, 2016: animcl1230
Build 1229 dated March 18, 2016: animcl1229
Build 1227 dated March 14, 2016: animcl1227
Build 1222 dated February 29, 2016: animcl1222
Build 1219 dated February 16, 2016: animcl1219
Build 1215 dated  January 31, 2016: animcl1215.zip
Build 1213 dated January 26, 2016: animcl1213.zip
Build 1212 dated January 18, 2016: animcl1212.zip
Build 1208 dated January 7, 2016: animcl1208.zip
Build 1205 dated December 20, 2015: animcl1205.zip
Build 1203 dated December 12, 2015: animcl1203.zip
Build 1201 dated November 29, 2015: animcl1201.zip
Build 1199 dated November 22, 2015: animcl1199.zip
Build 1198 dated November 16, 2015: animcl1198.zip
Build 1194 dated October 20, 2015: animcl1194.zip
Build 1185 dated August 3, 2015: animcl1185.zip
Build 1179 dated May 14, 2015: animcl1179.zip
Build 1176 dated May 6, 2015: animcl1176.zip
Build 1172 dated May 1, 2015: animcl1175.zip
Build 1172 dated April 21, 2015: animcl1172.zip
Build 1171 dated April 15, 2015: animcl1171.zip
Build 1170 dated April 7, 2015: animcl1170.zip
Build 1169 dated April 1, 2015: animcl1169.zip
Build 1166 dated March 22, 2015: animcl1166.zip
Build 1164 dated March 2, 2015: animcl1164.zip
Build 1163 dated February 18, 2015: animcl1163.zip
Build 1162 dated January 30, 2015: animcl1162.zip

Major changes for build 1230:
Picking: Fixed a bug in the edge picking code that was interfering with everything.
Edge/Point in Solid Views: Fixed issues where points/edges weren't obeying the UI settings.

Major changes for build 1229:
Fix #098-085: Point Edit Move/Rotate is broken for mirror points.
Picking Code: Increased range and improved heuristics for picking.
X/Y/Z-Axis Enable Buttons: Changes to LMB-Select One, RMB-Toggle to be consistent with P/E/F buttons.

Major changes for build 1227:
Fix #098-079: Cut Faces Can Crash.
Fix #098-082: Double clicking on a controller name in the Track Window doesn't show the Key Value Editor when the controller is a script.
Fix #098-083: Topo tool issues with Mirrored Meshes.
Fix #098-084: Screen doesn't update while rendering a movie.
Dialog Box Location: Locate dialogs within the current focus window.
Fix missing bounding box: on subdivision shapes when Subdivision Edges aren't shown.
Topo Tool: Fix several mirrored mesh issues.  Should be fairly solid now.
Topo Tool: Change color from yellow to orange when over a valid target to make it easier to know when this happens.
Edge Extrude: Update to obey Fast-Select rules.
Larger Icons: Added an option for larger toolbar buttons in the ConfigureUI dialog. to help tablet and touch screen users.  No larger icons yet - making them is a lot of work!
Color scheme: Update screen immediately when user changes scheme instead of on the next run.
Remove UpdateWindow() call: Under Win 10 when to main window is on a second monitor this seems to cause a crash before the window is shown.


Major changes for build 1222:
Undo History: is preserved across renders.
User Viewpoints: added named user viewpoints that are saved with the project. See View->User->...
Joint Names in Scripts: ASL expressions for joint controllers use a joint name converted to C identifier. All illegal characters are changed to "_": "$joint.right thigh-X" is replaced by "$joint.right_thigh_X".
Tiny Window Bug: fixed bug introduced in 1219 that started Anim8or in a tiny window when window position wasn't saved.
Previous Files: upped the limit to 10 previously opened files from 4.
Spline Control Handles: are now Grid-Snapped when it is enabled.
Subdivision Mesh Edges: are now drawn in gray to make it easier to edit the control mesh, and can be disabled in the GUI interface.
Fix #098-079: Reference images shouldn't be exported in obj and stl.
Fix #098-080: Topo knife doesn't work on subdivision cage meshes when outline is disabled for that view.
Fix #098-081: Clicking on "..." to edit position key doesn't add a key to a blank controler unless you change the value.

Major changes for build 1219:
Add Floating Track Window option: window is merged with graph editor. See this post for details.
Point and edge dissolve: Fix problems with mirroring.
Topo knife: Fix flipped filled faces problem.
Point disolve: Fix small things in clean-up code.
Hotkey for Point Select: Changed from 'p' to 'v' for Vertex Select because it's easier to use the 'v' 'e' 'g' keys as a group.
Hotkey for UV edit: Changed from 'v' to 'U' to accommodate Point Select change .
Knife-cut tool: Obey X- and Y-axis lock.
Fix ART rendering crash.
Fix crash: when reading .an8 files with zero size grid spacings.
Fix ART rendering bug: where diffuse RGB texture DECAL+ALPHA_FINAL causes incorrect transparency.  (Combo should be illegal.)

Major changes for build 1215:
Normal Maps: Fixed bug in calculating normal when using normal maps that sometimes caused severe artifacts.
TopoKnife: Added post point- and edge-dissolve cleanup (removal) of points that are left with only 2 edges.
Fun with GLSL Shaders: Adding a string attribute finalColor to a material with the value of "normal", "binormal", "tangent", "texCoord0", "depth", or "normalTexture" displays that component as the final color. This is useful for debugging Anim8or. Don't know if it is useful for modeling.

Major changes for build 1213:
Normal Maps: Anim8or now supports normal maps.  For details see this post.Check them out!
TopoKnife: Shift+RMB moves in direction of normals.
TopoKnife: Ctrl+LMB Floating Cut mode - adds floating point or connects arbitrarily, then fills new holes.

Major changes for build 1212:
Topo Knife: Change Shift+LMB to to dissolve points/edegs instead of collapsing them.
Topo Knife: Change Shift+RMB to just RMB for moving points/edges (when cut isn't active).
Fix #098-074: Merge Point collapses points that are further apart than the limit.
Long/Lat Panorama and Environment Reflections: Fixed a few bugs in ART and Scan Line renderes, and added GLSL support for them. Note: the GLSL reflection mapping code still has a problem that causes some whacky rotations from the back views, but the front views are correct and it's better than just showing black like it used to :) .

Major changes for build 1210:
Cut Tool: Fix perspective views and problems with cutting only selected faces (using Shift key).
Merge Points: changed to use the average location of point set for the new point.
Topo Knife - New Features:
  • RMB with an initial split edge now retains the split.
  • LMB+Shift with no initial component collapses the point/edge.
  • RMB+Shift moves highlighted point/edge in the same manner as PointMove(LMB).
  • Fix incorrect location after arc rotate, screen size change.

Major changes for build 1208:
Topo Knife Perspective View: and Multiple Views bugs fixed.

Major changes for build 1205:
New Topo Knife Tool: There is a new topological knife modeling tool in the Point Editor. It is based on the ideas posted here by raxx. See the thread for details.
Rotating Joints with Limits: trackball rotation now halts when the first bone limit is reached.  This prevents those really weird rotations that can happen when one axis is limited but the other can still rotate.

Major changes for build 1203:
Figure, Sequence and Scene Editors: Change direct bone rotation to use bone joint axes instead of Screen axes.  This restores the original behavior.
TrackBall Visibility: Add ability to hide individual trackballs. Shift-Click on a selected bone toggles the use of a trackball, also the menu command Edit->Bones->ToggleTrackballVisibility applies change to all selected bones.

Major changes for build 1201:
Figure, Sequence and Scene Editors: Clean up bone rotation. See the thread Trackball in the Scene Editor for details.

Major changes for build 1199:
Scene Editor: Fix crash when rotating bones.
Sequence and Scene Editors: Fix  various rotation errors in bone editing in Sequence and Scene editors for screen- and world-axis.
Scene Editor: Fix track ball size (can be too small) in perspective views.
Scene Editor: Enable bone selection when not in fast-select mode.

Major changes for build 1198:
Scene Editor: Added Fast Select and trackball for bone rotations. See separate post for details and issues.
Fix #098-071: Undo does not work for Light, Camera and EFigure positions without a controller.
Numerous small fixes: Improvements to joint rotation editing, undo/redo, screen visuals, syncing graph editor with time track, window placement on multiple monitor computers, etc.

Major changes for build 1194:
Sequence Editor: Added Fast Select and trackball for bone rotations. See separate post for details and issues.

Major changes for build 1185:
UI Update: Added titles to groups of buttons in toolbar, and new Object/Figure/etc. buttons to top toolbar.
Bones: added more uniform icons for bone editing tools. Added trackball to all rotations.
Misc: multiple minor fixes to fast select, Viewpoint mode (Eye icon) rotate, etc.

Major changes for build 1179:
Fix #098-068: When Grid Scale is shown Figures collapses into the lower left corner.

Major changes for build 1178:
Dynamic Highlighting: Enable dynamic highlighting for some non fast select modes.
Track Ball: Reenable outer ring to rotate in plane of screen.
Track Ball: Draw (mostly) on top. It isn't always shown on top because that's a bit more difficult to do, but I made a simple change that helps.
Fix #098-066: Joining Splines converts all edges to straight lines.
Fix #098-067: Undo of add material to face on subdivision object crashes.
.an8 file parse errors: write an error message to the script console with line information.

Major changes for build 1176:
Bone Rotation Trackball: The trackball now works in 3 coordinate systems: Screen, Local and World, controlled by the state of the 3 coordinate-system buttons in the left-hand toolbar. See the topic Trackball Rotation for Bones for a discussion of the options.
Fix bone lengths bug: where the length wasn't editable with "Edit Bone" tool.

Major changes for build 1175:
Bone Rotation Trackball: I've added a trackball widget to the Bone Rotation tool in the Figure Editor. You can rotate bones in both their local coordinate space or in screen space. See the topic Trackball Rotation for Bones for more details.
Fix Dull Background Images bug.
Diameter parameter added to new bone user specified defaults.
Key Selected Bones and Key All Bones commands added to Scene editor. Hotkey 'k' for Key Selected.

Major changes for build 1172:
Rotate Bones: New mouse behavior:
  Screen Space Rotation:
      LMB - Rotate around screen Z-axis, bone follows mouse.
      MMB - Rotate around screen X-axis, move mouse up/down to rotate.
      RMB - Rotate around screen Y-axis, move mouse left/right to rotate.
  Bone Axis Rotation:
    With Shift key pressed:
      LMB - Rotate around bone's X axis, move mouse left/right to rotate.
      MMB - Rotate around bone's Y axis, move mouse left/right to rotate.
      RMB - Rotate around bone's Z axis, move mouse left/right to rotate.
Add "Apply to Selected" and "Apply to All" buttons to default joint angles dialog.
Bug in Bone Rotate+Scale: Fix annoying bug that forced bones to align their Z-axis to the screen when you rotated them.

Major changes for build 1171:
Default Joint Limits: Add user-defined default joint limits for new bones: Options->NewJointLimits. These are saved in the registry for future sessions.
Figure Editor: Allow rotation/changing length of existing bones in Add Bone mode. Hold the <Shift> key to do this instead of adding a new bone.
Figure Editor: Click-drag the tip of a bone to change length and angle; click-drag anywhere else on the bone to only change the angle.
Add Bones: With Fast Select disabled always add bones in direction of parent (same as Classic Anim8or).
Figure Editor: Added a new mode (the funny looking new icon in the left-hand toolbar) that allows rotation and changing the length of existing bones simultaneously. Click the tip to change length, else bones only rotate. Can I remove the original Rotate Bone and Bone Length tools?

Major changes for build 1170:
Scaled Elements: Correctly frame selected elements that have been scaled in Scene editor.
Add Bones: Bones can be scaled and rotated while they are being added.
Simpler Bone Selection: Click-drag works for unselected bones for Add/Rotate/Scale (with Fast Select). Eliminates separate click needed to select bone. Target bone is highlighted in orange to make it obvious which one will be affected.

Major changes for build 1169:
Fast Select orange highlighting: added to Figure editor.
Fix painting transformation error for objects attached to a child bone when joint angle is not zero.
Fix Point Edit non-uniform scale bug: X/Y/Z axis limits ignored.
Fix crash when loading file that was saved after deleting an Object referenced by a Figure.
Fix Figure Frame/FrameSelected with scaled components.
Don't use scientific notation in CAD labels.
Fix frame selected 'F' zooms in excessively when nothing is selected.

Major changes for build 1166:
Default Bone Angles: Set joints to default angles when creating a Sequence or adding a Figure to a Scene.
Numerous Fixes in Figure Editor: weight painting, add/delete bones, undo/redo, etc., etc.
Default Joint Angle Option: Add option to show Figure in default angle pose or zero angles. Skinned meshes are warped only when in the default pose. There are some issues to decide for future design. See the separate topic for details.
Fix #098-059: Keys not copied in Scene editor when Figure isn't selected but keys are selected.
Fix #098-065: Undo of Add Bone can fail to remove bone, loses painted weights.

Major changes for build 1164:
FastSelect: added to Figure Editor.
Update figure editing tools: Add Bone, Bone Angle, Bone Length, Bone Influences were changed to make editing more intuitive, i.e. moving the mouse in the direction of a bone instead of up/down the screen.
Fix #098-061: <Ctrl> key in Point Edit CUT tool doesn't work. Switch to <Shift> key to cut only selected faces.
Fix related bug where unselected faces between two selected faces are cut.
Fix #098-062: Unable to delete Sequences in Scene Editor.  Dissolve sequences in Scene editor when a key is inserted, deleted or modified within the sequence, or frames are inserted or deleted.
Fix #098-063: Twist modifier is broken.
Fix #098-064: Multiple 4/16/32b bitmap formats aren't supported.
.an8 file association: don't reassociate the .an8 extension with the Anim8or executable if it is already associated.

Major changes for build 1163:
Single Point Frame View: When a single point is selected in the Point Editor the Frame Selected command ('F') now centers the screen on that point without changing the scale or distance.
Dolly/Zoom Rate Increased: when scrolling the mouse.
Spline: Add capability to directly ConvertToMesh, add asymmetrical scaling.
Cylinders and Modifiers: stay vertical like other shapes when adding. Moving the mouse left and right scales width, up and down scales height.
Cut Tool: Fast edit style highlight for initial and final edges/points when cutting.
Frame and Frame Selected: Improve behavior for horizontal windows.

Major changes for build 1162:
Fix Arc-Rotate RMB not dollying in Perspective views bug.
Single Point Frame Select ('F') now supported in Point Editor that centers the view on single selected points. Add minimum Frame and Frame Selected size of 1 x 1 x 1 volume to prevent excessive magnification when single a point is framed.

...

« Last Edit: May 06, 2016, 03:30:57 pm by Steve »
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pjeanphi

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Re: Current Development Release - Build 1078, April 2, 2014
« Reply #1 on: April 16, 2014, 04:45:56 am »

Hello

i apologize if i make a mistake posting here... I'm newbie on forum and my english is very poor... I would like submit something that seems very important (for me of course...). i suppose a lot of people ask for it but...
Will it be possible than a tool (move object for instance) can select objects too... It's very borring to have to select an object and then change of tool for modifying (i hope i'm clear). I come from 3DS Max and i work hard on Anim8or (i love it)  but sometimes i'm fed up with this way of working.
I hope i'm clear.
Thank you for your attention.
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neirao

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Re: Current Development Release - Build 1086, April 18, 2014
« Reply #2 on: April 18, 2014, 08:40:41 pm »

Thanks Steve,
Very cool this news features!!
i like so much of the Fast Selection  ;D (time saved)
but i miss this feature in:
- SCENE MODE(the same of OBJECT MODE)
- FIGURE MODE (fast bones:  NEW, ROTATE, LENGTH and MULTI BONE SKIN)

 :'(  :'(
can you implement in this modes too?

PS: in object mode, when i select "points" i canīt see the "points selecteds", ONLY "edges" and "faces"... is a bug?


thanks!! :)
« Last Edit: April 18, 2014, 09:02:04 pm by neirao »
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Steve

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Re: Current Development Release - Build 1086, April 18, 2014
« Reply #3 on: April 19, 2014, 12:07:37 am »

Neiro: Yes, I'll implement everything in the other editors. But first I want to get the details all worked out so I don't have to rewrite a lot of code when have to I make changes :)

Can you explain your comment about "points"? Do you mean that they don't hilight? Are you in Wireframe mode? If you want to see them in Flat or Solid mode you need to enable "Flat Points" or "Solid Points" in the Edit->ConfigureUI dialog.
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thecolclough

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Re: Current Development Release - Build 1086, April 18, 2014
« Reply #4 on: April 19, 2014, 06:34:48 am »

found a bug: i opened Build 1086, made a sphere, set it to layer 1, rotated it, and then converted it to subdivided - and it reset itself back on to layer 0.

another minor point: would it be possible to fix the Add Cylinder tool so that the new shape's orientation will snap to integer values when the grid is enabled?  if you try dragging your cylinder out toward the right, for example, you end up with orientation values like Z=89.924 instead of Z=90 even with grid enabled, which is a bit of a nuisance when i'm trying to model something with high precision.  this isn't an issue with Build 1086 specifically, it's been a niggle for as long as i've been using Anim8or; this just seems like a good time to raise it since the snap-to-grid function is currently being worked on.

otherwise, the new drop is brilliant.  as you might imagine, i particularly appreciate the Orientation in Shape Dialogues feature!  8)
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neirao

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Re: Current Development Release - Build 1086, April 18, 2014
« Reply #5 on: April 19, 2014, 10:13:14 am »

Yes Steve,

i canīt see the "highlight"(but move, scale, rotate functions work) of points only in WIREFRAME MODE(i select all the checkboxs in Configure UI) but no work... :(
in FLAT and SMOOTH MODES work. :)

Thanks for implement the fast selection feature in another modes!! :)


Neiro: Yes, I'll implement everything in the other editors. But first I want to get the details all worked out so I don't have to rewrite a lot of code when have to I make changes :)

Can you explain your comment about "points"? Do you mean that they don't hilight? Are you in Wireframe mode? If you want to see them in Flat or Solid mode you need to enable "Flat Points" or "Solid Points" in the Edit->ConfigureUI dialog.
« Last Edit: April 20, 2014, 09:19:07 am by neirao »
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bamman62

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Re: Current Development Release - Build 1086, April 18, 2014
« Reply #6 on: April 19, 2014, 06:15:14 pm »

Always glad to see updates. Thanks Steve!

Fast select works well. Orientation setting seem to be going strong too.

The alpha values on the image transparency don't seem to work, instead they just tint the image yellow.

.gif files with transparent portions seem to be rendering properly.


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Steve

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Re: Current Development Release - Build 1086, April 18, 2014
« Reply #7 on: April 19, 2014, 07:40:29 pm »

Do you have shaders enabled? View->Preferences->Shaders
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bamman62

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Re: Current Development Release - Build 1086, April 18, 2014
« Reply #8 on: April 19, 2014, 07:46:43 pm »

I did not. After enabling it, it has started working fine. Thanks.
« Last Edit: April 19, 2014, 07:50:09 pm by bamman62 »
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Steve

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Re: Current Development Release - Build 1086, April 18, 2014
« Reply #9 on: April 19, 2014, 08:28:46 pm »

Great!  However I've found a few other issues with transparency and reference images that I'm chasing down, so hang tight until I can figure them out.
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pjeanphi

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Re: Current Development Release - Build 1086, April 18, 2014
« Reply #10 on: April 20, 2014, 04:12:43 am »

Hello

How reactive you are...
Thak you very much for faster selection...

Really good job !
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ronaldefarmer

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Re: Current Development Release - Build 1086, April 18, 2014
« Reply #11 on: April 21, 2014, 09:12:13 pm »

I am unable to render movies with complex scenes in versions later than 0.95d. Anim8or crashes after rendering only 60 or 70 frames. Has anyone else noticed this?

Updating this post: It turns out this problem only occurs when rendering to avi. It does not occur when rendering movie frames to jpegs, which is really a good idea anyway when you think about it. I suppose maybe it was a codec problem or something like that.
« Last Edit: April 27, 2014, 11:35:21 pm by ronaldefarmer »
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nemyax

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Re: Current Development Release - Build 1086, April 18, 2014
« Reply #12 on: April 24, 2014, 08:30:04 am »

Steve
The topic title is still for build 1086.
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Pincho

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Re: Current Development Release - Build 1086, April 18, 2014
« Reply #13 on: April 24, 2014, 09:14:12 am »

I saw 1086 and didn't know it had been updated.
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Raxx

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Re: Current Development Release - Build 1088, April 23, 2014
« Reply #14 on: April 24, 2014, 02:01:51 pm »

I updated the title to the latest version.

Steve, alt works nicely now, thanks!

Some issues with transparent reference images. If Shaders are enabled, and the reference image doesn't have transparent info (like a .jpg file), and you set it as transparent image with a value of 1, it shows a blank/clear reference image (NVidia GTX 780, OpenGL 4.4). Also, values < 0 and > 1 are accepted with the decimal used for transparency, is this intended?
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