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Author Topic: Changed to Older Releases [builds 1162 to 1230]  (Read 625503 times)

kreator

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Re: Current Development Release - Build 1172, April 21, 2015
« Reply #360 on: April 30, 2015, 01:24:31 pm »

Drew: Build 1172 Cannot re-create the crashes on mine (OpenGL 4.1) everything running nicely for me!
« Last Edit: April 30, 2015, 01:27:03 pm by kreator »
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Steve

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Re: Current Development Release - Build 1172, April 21, 2015
« Reply #361 on: April 30, 2015, 04:44:29 pm »

I'm also unable to create the crash. Can you post the information in the About->SystemInfo dialog?
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captaindrewi

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Re: Current Development Release - Build 1172, April 21, 2015
« Reply #362 on: April 30, 2015, 05:25:38 pm »

hopefully both the perspective-freeze issue and the crash issue which results from the undo are related.
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captaindrewi

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Re: Current Development Release - Build 1172, April 21, 2015
« Reply #363 on: April 30, 2015, 05:32:56 pm »

Just tried the same procedure with 1171 re crash issue and get a different reaction.
i.e. it doesn't crash immediately ,i get this message. but after i said ok and tried to minimise anim8or it did then crash.
 :o
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captaindrewi

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Re: Current Development Release - Build 1172, April 21, 2015
« Reply #364 on: April 30, 2015, 05:46:08 pm »

RE 1172 ...create a sphere, convert it to subdivided, extrude a face, colour the face and then undo!!!
anim8or crashes. 
When i convert the sphere to subdivided i don't first convert to a mesh. i go straight to subdividing. i have just discovered if i do put that extra stage into the equation anim8or doesnt crash when i then undo.
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Steve

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Re: Current Development Release - Build 1175, May 1, 2015
« Reply #365 on: May 01, 2015, 09:10:28 pm »

Check out the newbuild 1175 and see how you like the trackball widget!
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Steve

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Re: Current Development Release - Build 1176, May 6, 2015
« Reply #366 on: May 06, 2015, 09:49:39 pm »

I posted an updated trackball - check it out!
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captaindrewi

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whats drewi on about?
« Reply #367 on: May 07, 2015, 01:11:30 pm »

Didn't want to mess up the current release threads.but wanted to demonstrate this peculiarity.
0.98 doesn't do this.

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Raxx

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Re: whats drewi on about?
« Reply #368 on: May 07, 2015, 07:20:07 pm »

I can replicate this. (moved/merged the topic to a more appropriate location)
« Last Edit: May 07, 2015, 07:23:17 pm by Raxx »
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Steve

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Re: Current Development Release - Build 1176, May 6, 2015
« Reply #369 on: May 08, 2015, 12:51:24 pm »

#098-067 - Undo of add material to face on subdivision object crashes.

I'm working on it now.
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Steve

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Re: Current Development Release - Build 1178, May 13, 2015
« Reply #370 on: May 13, 2015, 02:52:08 pm »

I just posted build 1178.

I'm leaving next week and will be traveling for two months. I won't be able to make any changes to the code while I'm away. So if you find any bugs in this latest release please post them so I'll have a chance to fix them before I go.

When I return I plan to continue updating the remainder of Anim8or with fast select, dynamic highlighting, widgets, etc. Then I'll make an "official" release with updated documentation, etc. So stay tuned!
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neirao

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Re: Current Development Release - Build 1178, May 13, 2015
« Reply #371 on: May 13, 2015, 08:35:31 pm »

Steve,Thanks for this new version! :)
so in my fast test in "figure mode" the "root bone" is INVISIBLE in front/left/right/top/bottom views!
i can see the "root bone" and "all the bones" only when i rotate the view..
 :( IS A BUG??

i keep in test more here.. :)

« Last Edit: May 13, 2015, 08:37:20 pm by neirao »
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captaindrewi

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Re: Current Development Release - Build 1178, May 13, 2015
« Reply #372 on: May 13, 2015, 09:37:48 pm »

Importing a figure doesnt work, the figure is placed at the bottom left corner of the screen in several views.
but does appear if you rotate the world. ;)
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Steve

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Re: Current Development Release - Build 1178, May 13, 2015
« Reply #373 on: May 13, 2015, 10:07:03 pm »

neirao and captaindrewi: What OS and graphics do you have? These bot work for my in the examples I've tested. Can you post a file that shows the problem?
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Kyle

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Re: Current Development Release - Build 1178, May 13, 2015
« Reply #374 on: May 13, 2015, 11:31:12 pm »

I too can't seem to import figures, I thought it was just me.
I'm on a intel pentium cpu 2020m 2.40ghz.

Edit: scratch that, I maybe you just moved it or I'm off my game and forgot how to do it. I got it working now either way.
« Last Edit: May 13, 2015, 11:47:58 pm by Kyle »
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