MvGulik: I think there is a bug in your graphics driver that's preventing the text from showing. I can't reproduce the problem. What graphics card do you have? (See the About->SystemInfo dialog.)
Bummer. Although I figured this video card would eventually crap out.
- System restart, just in case: nope, no change.- Other/better computer, not mine: yep, showing text as intended.OpenGL Vendor: Intel
OpenGL Renderer: Intel 915G
OpenGL Version: 1.4.0 - Build 7.14.10.4764
OS Version: Windows XP Service Pack 3 (5.1) Build 2600
+ O yea. Using the drivers direct from
Nvidia(must be Intel). Instead of the older HP/Compact video drivers for this system
(those where giving problems with a other program/game)MvGulik: #098-025 - Effect Modifier sets wrong level.
I'll set the final layer to the same as the Bound-Mesh (layer.l) since this is just an editing operation on that mesh. Does that sound OK?
I did gave it some thoughts when reporting, but found it a tricky one. Initially I was leaning towards inheriting the modifier layer. But that's strongly influenced by how I in general used to use them
(more long turn modifier use). Other users will use them differently.
So, at this point I think just using the bound-mesh layer seems fine to.
*spelling*