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Author Topic: Changed to Older Releases [builds 1162 to 1230]  (Read 625915 times)

johnar

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Re: Current Development Release - Build 1179, May 14, 2015
« Reply #390 on: May 21, 2015, 06:02:31 am »

Steve
Godetevi Italia. Vacanze Felici
(enjoy Italy. Happy Holiday)
« Last Edit: May 21, 2015, 06:03:26 am by johnar »
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Water Music

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Re: Current Development Release - Build 1179, May 14, 2015
« Reply #391 on: May 21, 2015, 03:01:55 pm »

Be careful, the drivers are actually trying to hit you ;)
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Steve

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Re: Current Development Release - Build 1179, May 14, 2015
« Reply #392 on: May 21, 2015, 03:12:39 pm »

Grazie mille, johnar!

Hey, Water Music, I drive everywhere in Italy (except for Rome - you'd have to be insane to do that!)
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neirao

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Re: Current Development Release - Build 1179, May 14, 2015
« Reply #393 on: May 22, 2015, 11:34:39 am »

Steve, i have not seen, you are in Vacation? 8)
cool!! Enjoy the Vacation! you deserver!! :)  ;D
« Last Edit: May 22, 2015, 03:30:45 pm by neirao »
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Water Music

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Re: Current Development Release - Build 1179, May 14, 2015
« Reply #394 on: May 22, 2015, 12:09:16 pm »

The trains are too convenient for me.  Start a vacation thread when you get back and let us know where you went.  My family's Venet, so we tend to stick to the north :).
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Trevor

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Re: Current Development Release - Build 1179, May 14, 2015
« Reply #395 on: June 02, 2015, 06:28:55 am »

Just a quick request for when you get back. Im sure Ive mentioned it before but Clamp and Mirror flags on textures, can you please enable them.

Thanks,
Trev
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slex

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Re: Current Development Release - Build 1179, May 14, 2015
« Reply #396 on: July 05, 2015, 10:04:52 pm »

   Hello Mr. Steve and all the others on the forum,
  I've been learning Anim8or for some time and I like its speed and artistic posibility. 1179 release is a bit faster and unlocked bones and fast sellection are great. I managed to make this video using .1179 dev. release youtube.com/watch?v=osk93tv65y0[/youtube]]https://www.

  There are few things I am looking forward to see in some new release:
 1.It would be great if you could add the support for east european latin/cyrillic fonts- it's imposible to enter/edit 3D text other than    english- I've tried many ways without any luck.
 2.blue background colour of the workspace cannot be manually changed into anything other than white- gray would be great.
 3.Could you make the posibility to add few more independent 'root bones' to one object into the 'figure mode'- I think that would make animation easier and without sliding during walk.
  cheers.
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Steve

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Re: Current Development Release - Build 1179, May 14, 2015
« Reply #397 on: July 18, 2015, 05:20:35 pm »

slex: Anim8or supports all UNICODE characters, including cyrillic, but with a big caveat. You have to hand edit the .an8 file to use them.  TEXT objects are stored internally as 16 bit UNICODE values and are represented in .an8 files by a L"xxxx" string format.  You can enter any UNICODE value as a backslash "\" followed by an octal value of up to 6 digits. The cyrillic UNICODE block goes from octal 02000 to 02377 (hex 0x400 to 0x4ff).  For example the character Б (Be) which is octal 02021 or hex 0x411 is L"\002021".  The leading zeros are optional as long as its not followed by a digit.

To do this you need to:

1. Add a TEXT object to your project.
2. Save it as a .an8 file.
3. Load it is notepad (or any other simple text editor).
4. Find the TEXT object and add your own UNICODE values in the L"....." string.
5. Save it and reload it into Anim8or.

I know, this is a bit awkward.  I'll add an easier way to do this.

Here's a small example:

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Steve

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Re: Current Development Release - Build 1185, August 3, 2015
« Reply #398 on: August 03, 2015, 03:02:42 pm »

Just a note to say that there's a new build with a bunch of little fixes, etc. dated August 3, 2015: build 1185

Check it out!
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thecolclough

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Re: Current Development Release - Build 1185, August 3, 2015
« Reply #399 on: August 03, 2015, 06:16:45 pm »

Major changes for build 1185:
Bones: added more uniform icons for bone editing tools.
need to roll out the new Rotate Bones icon across Sequence and Scene modes too.

liking the UI changes on the whole though :)
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neirao

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Re: Current Development Release - Build 1185, August 3, 2015
« Reply #400 on: August 05, 2015, 11:02:09 am »

Thanks Steve! I love the new UI! :)
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cooldude234

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Re: Current Development Release - Build 1185, August 3, 2015
« Reply #401 on: August 05, 2015, 12:36:35 pm »

The mode tabs are a very nice touch.
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d-Anim

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Re: Current Development Release - Build 1185, August 3, 2015
« Reply #402 on: August 07, 2015, 04:05:49 am »

Loved the new UI improvements! :)
« Last Edit: August 07, 2015, 04:06:26 am by d-Anim »
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d-Anim

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Re: Current Development Release - Build 1185, August 3, 2015
« Reply #403 on: August 07, 2015, 04:08:17 am »

Bug : Labels are not visible for me even if I turn on the Show Labels option.




My system info.

« Last Edit: August 07, 2015, 04:13:31 am by d-Anim »
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Steve

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Re: Current Development Release - Build 1185, August 3, 2015
« Reply #404 on: August 07, 2015, 12:33:41 pm »

d-Anim: Do the scales show? To enable them use the Options->Grid... menu command and check the "Show Scale" box. The only work in the Front/Top/Bottom/Back/Left/Right views.

Note: There are similar problems in various Inter graphics drivers. See if there is an update that you can install; that often fixes things.
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