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Author Topic: Initial CAD-style feature  (Read 105160 times)

Steve

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Re: Initial CAD-style feature
« Reply #45 on: March 25, 2017, 05:17:49 pm »

Unobtainium: these are good suggestions, and well illustrated. High on my list to add are alignment, size matching (i.e. scale shape A to have the same height as shape B), paste multiple (array, along path, etc.), and "punch a hole" tools. However I want to be careful and not make the basic operation too complex because that can make it quite difficult for new users.
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selden

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Re: Initial CAD-style feature
« Reply #46 on: March 26, 2017, 10:25:40 am »

"Punch a hole" is high on my wish list.
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Selden

Raxx

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Re: Initial CAD-style feature
« Reply #47 on: March 28, 2017, 10:48:02 pm »

I've found myself really wanting annotations and the ability to set the unit of measurement lately.
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Trevor

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Re: Initial CAD-style feature
« Reply #48 on: March 29, 2017, 01:16:08 pm »

An8 seems best suited to cm units as far as camera work goes, but I know other games use m as units and some mm as units.

In the end it makes no difference so long as you know the target unit.

Annotations in CAD more would be awesome

Trev
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danielstritt

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Re: Initial CAD-style feature
« Reply #49 on: April 19, 2017, 06:11:35 pm »

However I want to be careful and not make the basic operation too complex because that can make it quite difficult for new users.


How about selectable "modes". The default is "basic" mode where the tools available are common ones new people will be using, basic usage tools and "advanced" mode shows more special purpose tools that the average new person will not be using right away, but in any mode all keyboard shortcuts are available. Just a thought.
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selden

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Re: Initial CAD-style feature
« Reply #50 on: September 12, 2017, 07:55:57 am »

A visibility problem: engineering values often are drawn on top of the lines of bounding boxes of selected objects, making their numbers hard to decipher. It'd be nice if they could somehow avoid that placement or could use a contrasting color palette. See the attached example.
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Trevor

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Re: Initial CAD-style feature
« Reply #51 on: December 23, 2019, 06:20:43 am »

I thought of another suggestion that I tried to do manually recently but would be great if it was better supported natively - Cross-Sections

To do this manually you have to move your viewpoint as far "forward" as possible until eventually you start clipping the model.

The problem with this method is that it a) takes a long time, b) has to be re-set if you rotate around the model.

I would imagine the implementation either being across the world 0 point (X Y and Z planes) or a knife-like tool to set your own Cross-Sectional Viewport.

Trev
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Gyperboloid

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Re: Initial CAD-style feature
« Reply #52 on: March 31, 2021, 07:46:22 am »

An8 seems best suited to cm units as far as camera work goes, but I know other games use m as units and some mm as units.

In the end it makes no difference so long as you know the target unit.

Annotations in CAD more would be awesome

Trev


Was wondering about Anim8or units from long ago. Lately was messing around with 3D printing and found for myself that Anim8or converts the files exactly according to the metric system units, which I guess is the standard for CAD programs. So 1 Anim8or unit = 1 mm. Though, never was a secret I guess ( not for me :) )
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Steve

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Re: Initial CAD-style feature
« Reply #53 on: March 31, 2021, 03:44:15 pm »

Anim8or is unit-less. But when exporting models to a particular format, for example STL for 3D printing, the units become those of the target format, i.e. mm for STL.

I've experimented with adding units to Anim8or but never got much of it implemented.
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Gyperboloid

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Re: Initial CAD-style feature
« Reply #54 on: March 31, 2021, 06:05:51 pm »

Are there other formats that are bent to specific units?
So, one can use whatever he wants, but also, mm then can fairly be considered as standard, for CAD at least. Total freedom  :)
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Trevor

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Re: Initial CAD-style feature
« Reply #55 on: September 09, 2023, 06:08:32 am »

Steve, can we get width/height/line-length in ortho (toggleable with the current "As seen/projected" measurement)


Trev
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