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Author Topic: Anim8or 3D Viewer  (Read 100665 times)

lppena

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Re: Anim8or 3D Viewer
« Reply #15 on: April 11, 2014, 04:50:51 am »

Very cool! Thanks Raxx. Leroy
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kreator

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Re: Anim8or 3D Viewer
« Reply #16 on: April 11, 2014, 12:17:48 pm »

trying another, ungrouped,

Nope... no go...
too big a file at 4meg keep getting error!

Quote
Your attachment couldn't be saved. This might happen because it took too long to upload or the file is bigger than the server will allow.

Please consult your server administrator for more information.
seems the stated 9999K  is incorrect for the max server allowance, or the timeout needs increasing.

Just out of curiosity can Zip files containing all necessary textures be used at some stage, which Verold use.Their system is built around Three.js
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Raxx

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Re: Anim8or 3D Viewer
« Reply #17 on: April 11, 2014, 01:12:14 pm »

kreator, yeah the server has a lot of limitations in place. Ever wonder why oftentimes you get a "can't connect to database" error, yet the rest of the website runs fine? The host only allows ten simultaneous connections to the mysql database :-X

The attachment problem is a hurdle I ran into before as well, wanting to use a pre-subdivided robin for the examples (only 2.4mb). File uploads are being limited to 2mb by the webhost. I emailed Steve about it, no guarantees though.

I would like to use zip files. The zip file feature isn't three.js related, but rather it's just a server-side processing issue. I didn't implement it yet because there are a lot more factors that come into play. [edit] I'm looking at client-side alternatives now[/edit]. Rest assured, it is on my to-do list!
« Last Edit: April 11, 2014, 01:18:57 pm by Raxx »
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kreator

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Re: Anim8or 3D Viewer
« Reply #18 on: April 11, 2014, 03:55:14 pm »

transporter



No textures show up with the object, Transparency seems not to work too well
« Last Edit: April 11, 2014, 06:27:43 pm by kreator »
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Raxx

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Re: Anim8or 3D Viewer
« Reply #19 on: April 11, 2014, 04:31:39 pm »

Hi kreator, it seems the file had no textures associated with it (there were no texture blocks in the .an8 file, just pointers to the textures in the materials). Did you save it after it notified you that textures were missing? Also make sure you upload the textures in the same post as well.

I fixed the transparency issue, should be working now. Depending on your browser, you may have to force the refresh to clear the cache.
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kreator

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Re: Anim8or 3D Viewer
« Reply #20 on: April 11, 2014, 05:19:50 pm »

I`m a doughnut! Yeah forgot to add the textures to the post now they are showing , transparency looks good now,apart from the back of the Cab which has no window .

« Last Edit: April 11, 2014, 06:31:54 pm by kreator »
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Raxx

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Re: Anim8or 3D Viewer
« Reply #21 on: April 11, 2014, 05:58:17 pm »

Glad you got it to work :)

The see-through walls are the result of the backface culling. Your truck cab is composed of single-sided polygons, so your cab walls are see-through inside. I just added an option to the parameters that will disable the backface culling for materials (note: this can lead to a performance decrease on large files). Later, when I implement Anim8or's native two-sided materials, that will override it whenever applicable.

So in the list of options in an8={}, add "doubleSided: true" if you need it. Default is false.
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ronaldefarmer

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Re: Anim8or 3D Viewer
« Reply #22 on: April 12, 2014, 01:21:41 am »

Trying a larger file.


« Last Edit: April 12, 2014, 02:17:14 am by ronaldefarmer »
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Raxx

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Re: Anim8or 3D Viewer
« Reply #23 on: April 12, 2014, 02:58:59 am »

The fish almost looks animated, being rotated like that ;)

Steve was able to increase the maximum upload size, so there should be no problems posting up to the 9999kb file limit!
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kreator

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Re: Anim8or 3D Viewer
« Reply #24 on: April 12, 2014, 03:22:34 am »

Hope this one works my Tilly was S/Divided now single mesh....

 


its not having it with the bodywork texture, this is v2.0 version have merged various bits so that the bodywork is seperate entity, but refuses to play ball. The canvas back is ok though...strange.
« Last Edit: April 14, 2014, 01:08:09 am by kreator »
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Raxx

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Re: Anim8or 3D Viewer
« Reply #25 on: April 12, 2014, 03:31:17 am »

Hi kreator, looks like Tilly's a good one for finding bugs ;) Textures are having problems, but it's not your file's fault. I'll have it fixed by tomorrow!
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ronaldefarmer

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Re: Anim8or 3D Viewer
« Reply #26 on: April 13, 2014, 07:05:20 pm »

Another one.


« Last Edit: April 13, 2014, 09:34:11 pm by ronaldefarmer »
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Raxx

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Re: Anim8or 3D Viewer
« Reply #27 on: April 27, 2014, 11:25:31 pm »

Alright, I added .mp4 embeddable attachments.

The .mp4 file must have h.264 encoding. If you need a program to convert to that format, try the Freemake Video Converter (opt out of the addon software during installation--it's an excellent program otherwise), or HandBrake, or another converter of your choosing. Attaching and embedding .mp4 files is done exactly the same way as with images.

You'll need modern versions of Internet Explorer, FireFox, or Chrome that support HTML5 video playback.

Code: [Select]
[attach]1[/attach]
« Last Edit: April 27, 2014, 11:28:09 pm by Raxx »
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Raxx

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Re: Anim8or 3D Viewer
« Reply #28 on: April 30, 2014, 07:49:39 pm »

Added support for ogv/ogg/webm, and flv. If you choose an ogv/ogg/webm/mp4, you can upload all of those formats of the same video (give them the same name) into the post, so that when embedding it, the browser can fallback to whatever it's compatible with. Naturally, you'll hit the maximum upload limit faster. Consider using flv otherwise.

Flv example:
Code: [Select]
[attach width=608 height=368]1[/attach]
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davdud101

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Re: Anim8or 3D Viewer
« Reply #29 on: May 02, 2014, 06:09:21 pm »

had trouble picking my jaw up off the floor, Raxx.

really, just incredible
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