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Author Topic: Unbound Modifier use  (Read 3591 times)


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Unbound Modifier use
« on: September 29, 2014, 05:09:17 pm »

I just found out that you can use Convert-To-Mesh on a unbound warp-modifier.
Resulting in a open-ended(Top, Bottom) modifier-shape mesh.
(all versions)

Now that I know ... it makes perfect sense. :)
« Last Edit: October 04, 2014, 02:31:13 am by MvGulik »