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Author Topic: [fixed*] Texture Projection, special face case.  (Read 14465 times)

MvGulik

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[fixed*] Texture Projection, special face case.
« on: September 30, 2014, 06:22:16 am »

#098-033 (partially) - Spherical and Cylindrical UV projection shows anomalies.
Fixed (*where possible): v0.9.8 build 1118



It seems that in some face-cases the Spherical/Cylindrical projection gets it wrong.

(image link)

Source mesh:
- Warp Modifier, Twist:90. (size: any>0, I think)
-- Rotate: Rotation None
-- (Location: Stand on Origin)
- Built: Convert to Mesh
Texture part:
- New Material: Diffuse -> Texture -> CHECKS. (OK,OK,Apply)
* Front view. (Framed)
- UV: [yes]
-- Switch projection to Spherical/Cylindrical.
* Back view.
« Last Edit: October 23, 2014, 08:47:02 pm by MvGulik »
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Steve

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Re: Texture Projection, special face case.
« Reply #1 on: October 15, 2014, 09:24:54 pm »

I can improve this, which fixes cases similar to the one shown, but it's not always possible to assign consistent coordinates to faces near the poles.

#098-033 - Sperical and Cylindrical UV projection shows anomalies.
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MvGulik

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Re: Texture Projection, special face case.
« Reply #2 on: October 16, 2014, 03:54:14 am »

but it's not always possible to assign consistent coordinates to faces near the poles.
Noted.
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Steve

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Re: Texture Projection, special face case.
« Reply #3 on: October 23, 2014, 04:54:58 pm »

Forgot to post a note - this was fixed (where possible) in build 1118 :-)
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MvGulik

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Re: [fixed*] Texture Projection, special face case.
« Reply #4 on: October 23, 2014, 08:53:27 pm »

Oops. New PGN feature made me forget about this one.
 :)
« Last Edit: October 23, 2014, 08:54:03 pm by MvGulik »
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