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Author Topic: Where can I start?  (Read 78547 times)

kreator

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Re: Where can I start?
« Reply #30 on: November 29, 2014, 03:22:42 pm »

thecolclough has a point. If you are using anything above 0.98 then the menus WILL be different ..... looks like a manual re-write will need to be done at some point



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lppena

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Re: Where can I start?
« Reply #31 on: November 30, 2014, 03:58:37 am »

How would I add color to any object, like a ball for instant?  I have searched on Anim8or screen but I cannot find a icon the represent such a function,  Please help?

Your best bet is to work with the user manual in conjunction with Anim8or itself. Learn how to edit simple primitive objects as editing geometry is a major part of learning modeling software like Anim8or. I made the big mistake of not reading the manual and soon got lost. Anim8or is pretty well document, and you can also do forum keyword based searches as well. Leroy.
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Owl

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Re: Where can I start?
« Reply #32 on: November 30, 2014, 07:54:40 am »

Hi guys ... respectfully suggest the TWO manuals (one PDF and one HTML) are 1) different 2) don't correspond well to the stable or current Beta version and 3) don't work for me because they don't deal with MODES and Functions.
Got a lot of hours guys with dead ends in Anim8or where it doesn't work as expected (for me).

It will be more useful of your time I think if I just post such problems, and leave it as: different people have different ways of understanding.
Thank You,
Owl
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Owl

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Re: Where can I start?
« Reply #33 on: November 30, 2014, 04:44:09 pm »

You will be happy to know, this is a friend of mine, who has very little 3D animation experience and this is what he did in less than time than I have spent.

 .... different people have different ways of understanding.
I spent way too much time reading and searching, he just dived in and started hacking.
Thank You
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Owl

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Re: Where can I start?
« Reply #34 on: December 15, 2014, 10:17:58 pm »

Can't draw a pallet. No matter what I try, I can't get the bottom boards, the ones with the cutouts to have caps.
Can  someone please help?
Thank You
Owl
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kreator

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Re: Where can I start?
« Reply #35 on: December 16, 2014, 01:06:58 am »

Be in Object mode, Points selected [Keystroke p]

1: Cut the runners four times.[Keystroke Shift/c]
1a: Faces selected
2: Inset the four resulting faces.
3: On each inset back and front. pick front and back face.
4: Press the = key to bridge those faces.

You can either do this for each individual Runner, or Hide all the other boards to perform the above operations
« Last Edit: December 16, 2014, 01:07:37 am by kreator »
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captaindrewi

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Re: Where can I start?
« Reply #36 on: December 16, 2014, 06:35:12 am »

if you are still puzzled i hope this helps.
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Owl

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Re: Where can I start?
« Reply #37 on: December 16, 2014, 06:38:07 am »

Be in Object mode, ...

Thank you for you help!

I understand what you wrote but nothing works as I expect it.
How do I start?
1) I assume you mean draw a runner as a rectangle 36"x4"x2". Only know three possible ways to do that:
1.1) Start with a cube and scale one dimension.
1.1.1) Select and Every other function works on it: select, move, rotate, scale, straight path and curved path ... BUT NOT Non-Uniform scale, it doesn't work.
1.1.2) If I hold SHIFT down  Non-Uniform scale works (that took a long time to stumble on, because once I have got it to work , it works every time. WHATS happening, that not mode or a function ... is it a modifier of that object?
1.1.3) Try BUILD>Convert to mesh, same problem as 1.1.2)
1.2) Start with an N-gon that is set to 4 and extrude it.
1.2.1) Using knife cut the notches, select and use Points to drag. Works, but the extrusion has error on its face.
1.3) Start with straight paths draw the entire profile including the cutouts needed for the fork truck to pick it up. (This would be my preferred way with my engineering background)
1.3.1) Extrudes ok, but can't get caps to go on.??

What do you think?
« Last Edit: December 16, 2014, 06:39:31 am by Owl »
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captaindrewi

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Re: Where can I start?
« Reply #38 on: December 16, 2014, 07:08:54 am »

 :)
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kreator

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Re: Where can I start?
« Reply #39 on: December 16, 2014, 01:06:16 pm »

USE 0.98 Version of Anim8or ... Do Not use a Development version of anim8or for this[/color
]

In object MODE which is the default mode find the cube or use the keystroke Shift c  Drag out a cube roughly to the proportions of the section you want:

 


You now need to add some divisions to the cube, so double click on the cube and the cube editor appears, if you want four holes in the section follow the screenshot and enter the values shown:

 

As this is a parametric shape (The Bounding box is coloured Yellow) you have to convert it to a mesh(which has a White Bounding box) To do this Go up to the menu bar and find Build/convert to mesh.

 


We want to Now be in Object/Point Edit Mode which is Shift p on the keyboard then we are going to adjust all the faces, so you require face select active. Press shift p on the keyboard. We also need the front and back  faces selected, Look at the Pics  and also the highlighted tools in those screenshots)

 

We can now inset those faces just use the inset tool, shift i on the keyboard until you are satisfied with their dimensions.
 

 
 


Click in the vacant workspace to turn off the faces then use the select tool to highlight the front and back faces of one section, then hit the = key and you will have an enclosed  hole through the section.


 
 



Do this for the other three sections and it should look like this

 
 

« Last Edit: December 16, 2014, 01:10:40 pm by kreator »
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captaindrewi

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Re: Where can I start?
« Reply #40 on: December 16, 2014, 01:31:16 pm »

I was thinking Owl meant the pieces of wood with cut outs,the ones labelled runner in his diagram?
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kreator

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Re: Where can I start?
« Reply #41 on: December 16, 2014, 02:15:18 pm »

Drew: Having re-read the post, I dunno what caps are on a pallet! I  thought he mean`t holes for the forklift....In fact I think the Picture is just an illustration from the Web? Without an Anim8or WIP I can`t see what Owl is trying to acheive , a pallet can be made very easily....perhaps a full tutorial for uninitiated users.

EDIT : 5 minute pallet model attached

 
« Last Edit: December 16, 2014, 03:14:30 pm by kreator »
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Owl

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Re: Where can I start?
« Reply #42 on: December 16, 2014, 04:54:09 pm »

Thank you MUCH Guys for your help. Spent about 10 hours on that, should have asked for help sooner.

Is this right .... The missing piece of the puzzle is that you need to use the "Knot Editor">"Knot parameter">close, to close a "Path" if one expects to have the build>extrusion put "caps on? Otherwise the extrusion has no "caps".

After an hour trying, can't find but one reference to "Knot Editor" and not for this reason. Also the Knot Editor seems to only have a "close" choice in version .98.
The documentation doesn't mention "close" only mentions "corner".  This is one reason I use 0.98a sometimes it better fit the documentation in parts.

Now I want to wrap some wood grain around the boards.
Wood grain samples ( https://www.google.com/search?q=wood+grain&tbm=isch&tbo=u&source=univ )
Can you do that in 5 minutes? (please)
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kreator

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Re: Where can I start?
« Reply #43 on: December 17, 2014, 02:48:51 am »

there you go
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Owl

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Re: Where can I start?
« Reply #44 on: December 17, 2014, 06:27:47 am »

Thank You - Now I have to figure out what you did so I can wrap a plank in an image.
Seems like all I needed to do was:
1) Ungroup the object.
2) Select everything
3) Select the materials icon (4 balls)
4) Select and load the image under "diffuse" (not sure why that one, but others seem to be doing that)
5) "Close" and "apply"
Worked!!
« Last Edit: December 17, 2014, 10:03:03 am by Owl »
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