Points selected when edge selected:
That came in handy for locating a hidden point.
Yes, i've done the same many times. Sometimes you need to move a point to move the edge attached. When the point is hidden by a cluster of other points, the easiest way to locate the correct point is by selecting the edge and following it along visually until you can see the point at the end of it. Has been a lifesaver at times, 1 example which comes to mind is when morphing a mouth with a lot of teeth. You've made an open mouth morph from a semi closed mouth, and all is good except you've dropped one point from 1 of the teeth, leaving him/her with a pointy fang, instead of a nice square(-ish) tooth. So you go in to fix it and cant locate the right point because its hiding behind all the lip and other teeth points. By selecting/highlighting the tooth edge, you can then easily locate the hidden point because it is also highlighted at the end of the edge.
Well, I'm in disagreement. I think having global multi-toggle for P/E/F is great, and newcomers would be used to keeping it in mind since they don't have prior experience with being stuck with just one element at a time.
Thats a fair enough thought
raxx. I suppose it has become a
habit working with 1 choice at a time, and a new user would know no different to begin with.
Its just caught me out a few times now, and i find myself unselecting the ones i'm not immediately using. But i think you're right. Overall its more efficient to not have to be stuck with just one element at a time. I'll just agree with
crashdrive and say.
"I actually find it a bit strange working with multiple buttons active.
Will probably be more comfortable with it once i kick the old habit.