Thanks for replies and comments.
The joint limits i've posted are still not necessarilly the final settings, but so far is behaving pretty well with froyd.
http://where have you used IK chains within that rig? is it just one for each limb, or is it a more complex setup?
So far, its only 2 bones per IK chain.
On both sides its:
Shoulder -> Bicep
bicep -> forearm.
Thigh -> shin.
Heel -> toe.
I've left the wrist and fingers FK, and the neck as well.
Its probably far from the 'correct' way of doing it, but so far am getting results.
Feel more comfortable dragging the arm in to position with IK, then animating hands and wrist FK. (i can use sequences i already have for animating FK hands, and positioning the arm, IK, before positioning the wrist is seeming a more exact way of getting the final pose.
I'm treating legs the same. Dragging the leg from bottom of shin bone, IK, and then final positioning of heel and toes, although i'm using IK, heel -> toes, for final position of feet.
Its a work in progress.
Was having trouble with longer IK chains, crashing, but now realise that was more the 'what i was doing', rather than an anim8or problem. So will go for longer chains in the future, as i get more used to the idea of how it all happens.
Thanks for asking. Happy to share, at risk of ridicule. Lol.