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Author Topic: wacky texture bug - but only in working views...  (Read 5949 times)

thecolclough

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wacky texture bug - but only in working views...
« on: April 09, 2008, 04:01:12 pm »

i reopened an old file today, did a save-as, and started making some changes.  in scene mode, i got this really bizarre bug, where some (but not all) of the objects randomly took on a texture which was included in the project, but which i never assigned to them.  however, it only did that in the working views - i did a render, and it was fine, then when i went back to working views, it was weird again.  render: fine.  working: crazy.  render: fine.  working: crazy.  kept going backwards and forwards, and it kept being weird, but only in the working views.   :P  pictures below.  anybody got a clue why it might have done that?

- colclough
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Tanzim

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Re: wacky texture bug - but only in working views...
« Reply #1 on: April 11, 2008, 04:17:10 am »

You probably have "Use Shaders" on, that can create problems, e.g. if fog is on and so is shaders, fog appears at max distance
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thecolclough

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Re: wacky texture bug - but only in working views...
« Reply #2 on: April 12, 2008, 05:29:32 pm »

yes, i think i have got 'use shaders' on... no fog in the scene, but i guess the shaders could be the prob.  thx, tanzim!

- colclough
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