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Author Topic: A quick question about making human models  (Read 8143 times)

phantom king

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A quick question about making human models
« on: April 03, 2008, 03:06:09 pm »

ok, just a real quick question, when making a full human model that will be animated later on, how should i make the hands?, should i just make them straight down?, or 90degrees up?, or 45 degrees up?

thanks in advance ^^
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Kubajzz

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Re: A quick question about making human models
« Reply #1 on: April 03, 2008, 03:17:26 pm »

As far as I know most of people usually make their figures with the arms 90 degrees up and open hands facing down...

I personally think 45-90 degrees up is the best solution for easy rigging :o it's up to you
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thecolclough

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Re: A quick question about making human models
« Reply #2 on: April 03, 2008, 03:50:07 pm »

well, i've watched loads of disc-2 behind-the-scenes documentary things on various dvds, i get the impression the pros at pixar and dreamworks do it with the arms out at 90 and the hands open, facing down - exactly like kubajzz said.  i use that base pose for my figures, too.  i tried building some of my early humanoid figures with their arms by their sides, but it was a disaster when it came to rigging :P, so now i use the standard pose.  i'd recommend that you do the same.

let's just say: it's up to you, but there are reasons why lots of people do it a certain way :)

- colclough
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Alpha2

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Re: A quick question about making human models
« Reply #3 on: April 04, 2008, 02:30:20 am »

In my Maya class, I was taught to model the character with arms at 90 degrees and the hands were built palms down. it seems it's just easier to build them that way with box modeling and continues to be easy from that point to rig them if you can see clearly from all angles where the controls are bing placed.
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phantom king

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Re: A quick question about making human models
« Reply #4 on: April 04, 2008, 11:58:22 am »

ok cool, thanks guys for all the help :)
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StarDude

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Re: A quick question about making human models
« Reply #5 on: April 12, 2008, 05:16:38 pm »

I'll have to remeber that.
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