I've created a toon the is very thin when viewed from the front but wide when viewed from the side. I'm trying to animate him however when I apply multi bone skins my two options are to expand them to encompass the side view which then overlaps other parts of the body and distorts them or narrow them to miss the body which then leaves out part of the limb I'm trying to move, thereby distorting due to no influence.
What I need to do is be able to adjust the skin influence in one direction only (narrow from one perspective, wide from another) like an cylinder that you squished together.
Thanks for any help.