Really nice. Really, really nice.
Over the moon right now, so pleased to see Anim8or reaching these new milestones.
I'm imagining this type of fast-select mode going on in the sequence editor ... lol....shivers down
me spine.....who could resist..
Massively awesome stuff steve. Wicked.
I'm all for the suggestions from neirao and raxx, regards default bone limits.
I got a bit carried away when first trying 1170, and whipped up a 12 legged blob with total 140
bones. Didnt take long with the new 'quick draw'.
But, giving each bone a value of movement did take quite some time...lol
A default of free all bones would be 1 answer, but then of course, all bones with no limits is not always a good thing.
I'm wondering, and hopeing not to confuse the issue, but could something like the image below be an option?
Edit. After a closer look, the command 'apply to all' and 'apply to selected', would probably need to ignore the Orientation (PYR) settings...
Another Edit: Not so well arranged in the picture i posted. If something like this could be implemented, the 2 new boxes/options would want to be placed directly under the x,y and z value boxes, to show more clearly that the only thing being applied to other bones is the rotation limits.
(or maybe it should say, ''apply
limits to selected bones'', and 'apply
limits to all bones"