Steve. and all,
I notice you can still fast drag-out and rotate bones even when the fast button is off?.
I wondering, and would anyone agree, that when the fast button is off, it should revert back to
the old method??
Maybe not important usually, but when drawing out bones freehand, as in the new fast-select mode, its hard to get a perfectly straight line of bones. In some cases if this was an issue, you would think you could just turn fastmode off, draw your straight line of bones, then fastmode on again.?
Might be nothing, maybe the new ability to draw and rotate bones at same time
should be possible when fast is off. Personally, i think maybe not. Anyone else?
And just a small thing re bone limits. Another use for being able to set limits, and a plug for being able to set limits, and then apply those limits to all or selected bones.
Case in point:
This strange thing is what it is.
I like the angles, which are all 30degrees. So, knowing this angle is nice, i can limit the bones to 30 degrees each way. Then, when animating, you can just drag/rotate the bone till it stops, and you know you've got all exact 30 degree angles.
One more small observation, and purely asthetic really. In the axis pic above, only the Z axis is enabled, yet x and y have visible green and blue arrows. Would it be a good idea to not have anything showing for those axis if they are not useable. ? Would be interested to hear if anyone has an opinion about that.
I mean, its nothing really.....