Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Pages: 1 ... 5 6 [7]

Author Topic: Figure Editor: Simultaneously Add, Lengthen, Rotate Bones  (Read 149944 times)

cooldude234

  • Sr. Member
  • ****
  • Posts: 902
  • You know what I realized, I dont have an avatar :\
    • View Profile
Re: Figure Editor: Simultaneously Add, Lengthen, Rotate Bones
« Reply #90 on: April 22, 2015, 04:20:01 am »

so now in the latest build you can only add bones that point to the right side of the screen on the x axis?
Is this right or am I missing something here?
I really preferred it the other way (besides the fast select mode) where I could add a bone and it would extend it in the direction of the bone.
Logged
¼

Raxx

  • Administrator
  • Hero Member
  • *****
  • Posts: 1482
    • View Profile
Re: Figure Editor: Simultaneously Add, Lengthen, Rotate Bones
« Reply #91 on: April 22, 2015, 05:07:34 am »

I posted a new build 1172 that makes these changes to the following tools:

Add Bones: Bones are always added parallel to the screen with Z-axis pointing out.

Add Bones and Rotate+Scale Bones: Fixes annoying bug that forced bones to align their Z-axis to the screen when you rotated them.

Rotate Bones: New mouse behavior:
Screen Space Rotation:
    LMB - Rotate around screen Z-axis, bone follows mouse.[1]
    MMB - Rotate around screen X-axis, move mouse up/down to rotate.
    RMB - Rotate around screen Y-axis, move mouse left/right to rotate.
Bone Axis Rotation:
  With Shift key pressed:[2]
    LMB - Rotate around bone's X axis, move mouse left/right to rotate.
    MMB - Rotate around bone's Y axis, move mouse left/right to rotate.
    RMB - Rotate around bone's Z axis, move mouse left/right to rotate.

[1] The reason that the LMB rotates around the Z-axis of the screen is because that's the more common way that you rotate things when you think of a rotation in screen space.
[2] This is how widgets would work (not with the L/M/RMB but with along one bone axis at a time) but widgets aren't written yet.

Much better Steve! Regarding [1], that seems natural. It's the same behavior that other programs seem to do. As for [2], not as user friendly as widgets obviously so it'll be nice when you apply this to that.

so now in the latest build you can only add bones that point to the right side of the screen on the x axis?
Is this right or am I missing something here?
I really preferred it the other way (besides the fast select mode) where I could add a bone and it would extend it in the direction of the bone.

I might be wrong in this assumption, but perhaps Steve hasn't adjusted non-fast-select yet for these new features. I think both modes would/should have the same behavior, the only difference is that it doesn't automatically select-then-edit in non-fast-select mode.
Logged

Steve

  • Administrator
  • Hero Member
  • *****
  • Posts: 2126
    • View Profile
Re: Figure Editor: Simultaneously Add, Lengthen, Rotate Bones
« Reply #92 on: April 22, 2015, 12:03:34 pm »

neirao: Topic title changed and I'll add "Diameter" in the next build.

cooldude234: Darn, missed that. Bones should follow the parent's orientation when you add them with Fast Select disabled. I guess I missed testing that. I'll fix it.
Logged

Raxx

  • Administrator
  • Hero Member
  • *****
  • Posts: 1482
    • View Profile
Re: Figure Editor: Simultaneously Add, Lengthen, Rotate Bones
« Reply #93 on: May 03, 2015, 01:18:56 pm »

Hey Steve, something that's been urking me for a while. Any chance we can get a small plus sign in the bottom right corner of the Add Bone button graphic? I keep hesitating over the darned thing because it looks like the other buttons.
« Last Edit: May 03, 2015, 01:19:31 pm by Raxx »
Logged

Steve

  • Administrator
  • Hero Member
  • *****
  • Posts: 2126
    • View Profile
Re: Figure Editor: Simultaneously Add, Lengthen, Rotate Bones
« Reply #94 on: May 03, 2015, 03:17:24 pm »

Raxx: sure, all of the bone editing icons need updating after the new changes, which it a bit tedious to do.  But adding a '+' is easy.
Logged

nemyax

  • Full Member
  • ***
  • Posts: 227
    • View Profile
Re: Figure Editor: Simultaneously Add, Lengthen, Rotate Bones
« Reply #95 on: May 04, 2015, 10:51:27 am »

Edit Bone is broken in 1175.
Logged

kreator

  • Hero Member
  • *****
  • Posts: 1146
  • Anim8or, Blender, & Carrara. A Great Combination!
    • View Profile
    • Anim8orWorld
Re: Figure Editor: Simultaneously Add, Lengthen, Rotate Bones
« Reply #96 on: May 04, 2015, 11:47:20 am »

Edit Bone is broken in 1175.

 Working ok with me .
Build 1175 Win7 OpenGL4.1
Logged
O

Steve

  • Administrator
  • Hero Member
  • *****
  • Posts: 2126
    • View Profile
Re: Figure Editor: Simultaneously Add, Lengthen, Rotate Bones
« Reply #97 on: May 04, 2015, 12:08:45 pm »

nemyax: How is it broken?
Logged

nemyax

  • Full Member
  • ***
  • Posts: 227
    • View Profile
Re: Figure Editor: Simultaneously Add, Lengthen, Rotate Bones
« Reply #98 on: May 04, 2015, 12:30:26 pm »

Bones don't stretch to follow the mouse any more. They only rotate.
« Last Edit: May 04, 2015, 12:30:46 pm by nemyax »
Logged

Raxx

  • Administrator
  • Hero Member
  • *****
  • Posts: 1482
    • View Profile
Re: Figure Editor: Simultaneously Add, Lengthen, Rotate Bones
« Reply #99 on: May 04, 2015, 12:54:59 pm »

Bones don't stretch to follow the mouse any more. They only rotate.

Already reported in this post
Logged
Pages: 1 ... 5 6 [7]