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• August 08, 2022, 03:02:23 am
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### AuthorTopic: Bone Rotation Problems  (Read 5549 times)

#### behrouz

• Newbie
• Posts: 5
##### Bone Rotation Problems
« on: April 04, 2008, 02:27:50 pm »

Errr Ive made a worm set all the bone ownerships and the joint rotation limits but when i goes to animate it i can only move it in one direction
the worm only moves up and down not left and right
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#### thecolclough

• Sr. Member
• Posts: 876
• 3D Ignoramus 1988-2002, Anim8or User 2002-present.
##### Re: Bone Rotation Problems
« Reply #1 on: April 04, 2008, 02:45:07 pm »

i struggled with the same thing for a while, but it's actually very simple: to rotate a bone on the x axis, use the left mouse key.  to rotate it on the y axis, use the right key.  to rotate it on the z axis, use the middle key / scroll wheel, or if you don't have one, i think you hold down alt, and use the right mouse key.

that ought to work, i think

- colclough
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#### Raxx

• Hero Member
• Posts: 1482
##### Re: Bone Rotation Problems
« Reply #2 on: April 04, 2008, 02:52:57 pm »

Quote from: Raxx
Well, here's a better explanation of how it works:

Left Mouse Button: X-axis rotation
Middle Mouse Button: Z-axis rotation
Right Mouse Button: Y-axis rotation

In whatever view you're working in, in the bottom left corner it shows you how the coordinates are situated. Whatever coordinate that isn't there (that is, the coordinate that is perpendicular to your view), is the axis that the bone will rotate off of.

So if the Y isn't there (meaning that the Y global coordinates are perpendicular to your view--the top and bottom views), then only the Right Mouse Button will work, resulting in the bone being rotated on its own Y axis. If the Z is gone, then it rotates the bone on its Z axis.

Yes, this is a very poor and messed up way for this to be handled, considering that the bones almost always have no relation at all to the view you're in or the coordinate system of the workspace.

So again, just rotate so that none of the global coordinates are perpendicular to your viewing angle, and you'll be able to rotate the bones on any of its axis' using the corresponding mouse buttons.
http://www.anim8or.com/ubb/Forum1/HTML/016255.html
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#### behrouz

• Newbie
• Posts: 5
##### Re: Bone Rotation Problems
« Reply #3 on: April 04, 2008, 02:54:45 pm »

Thank you   !!!

I can now animate properly woop!
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#### beyond_3rd_dimension

• Newbie
• Posts: 40
##### Re: Bone Rotation Problems
« Reply #4 on: April 04, 2008, 09:45:46 pm »

Thanks for the info guys.. I did not know that....
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I trust only two persons, ME and NOT YOU

#### thecolclough

• Sr. Member
• Posts: 876
• 3D Ignoramus 1988-2002, Anim8or User 2002-present.
##### Re: Bone Rotation Problems
« Reply #5 on: April 05, 2008, 06:00:44 am »

you're welcome

- colclough
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