When click-dragging, (FS) on a bone there is wierdnessess, which can be seen by a fairly simple test. This happens whether or not there are joint limits.
It seems, when animating a figure it is necessary to be in a standard view. (when click-dragging directly on bone)?. Once the view is rotated, (arc rotate), thats when things don't work as expected.
Heres the test, can someone please concur....
Open anim8or 1201, or any build with trackball, and open an earlier version, pre trackball.
Import the same figure into each one.
Goto scene mode and add figure and have 3 views, front (large view), top and left.
Arc-rotate the front view slightly off center in both instances.
In pre-trackball build, (arc-rotated view), Click-drag thigh bone forward/backward on X axis. (LMB). Perfect X axis rotation. Same with Y and Z.
Now, try the same in 1201........
(or other build with trackball) Rotation is not confined to selected axis only
Is this anything to do with the complexities of having both euler and orthogonal calculations happening at the same time, or something along those lines...