Thanks
Steve. Have downloaded build 1200 and managed to get a quick playaround before i need to go out. Will post more as i can.... but for now....
Your proposals in earlier post. (this thread)
Clicking on a selected bone:
yesClicking on an unselected bone:
yesClicking not on a bone:
yes All make perfect sense, and somehow familiar.
But, i am a little confused in regards to '
clicking directly on a bone.(i.e. not the trackball)':
ie:
LMB rotates the bone in screen
Z axis, MMB rotates the bone in screen
Y axis,
RMB rotates the bone in screen
X axis. Originally, and in the manual,
, its, (to rotate bone):
LMB =
X axis
MMB =
Z axis
RMB =
Y axis
I see you have written '
in screen'.
When dealing with figures, (bones), i don't see that the screen view should affect/change which mouse button to rotate which axis.? (
edited. tried to make it clearer)
(unless i'm missing something)
So, shouldn't it remain the same as originally in the manual? (as above).
One more thing: I would like to suggest that
if multiple bone selection remains an option, then we do really need to be able to
turn trackball on and off. As shown in my earlier post of a hand, with fingers selected, the overlapping trackballs can become impossibly confusing.
Oh, and Ctrl-Left/Right/Up/Down arrows don't seem to do anything here except change views?
So, 3 things actually....