Thanks, that actually means a lot to us.
I honestly would like animation to be more of a core part of FSS's content, as I understand it has a much lower entry level than video games for the viewer experience. Having a few skits to better inform people about fun quirks about the characters and worlds in our games sounds fun, however, it's not a move I think we could do pragmatically unless we could be sure that working on such a thing does not make it more difficult to pump out quality in the actual video games.
I am going to be working on an animation of my own on the side, if only as a way to put my foot into the practice of making animation for animation's sake rather than to be put into video games, as the mediums do have very different angles: both literally and figuratively.
Happy New Year too you as well Davdud!